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Difference between revisions of "Entryway"

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* [[Fan-made Doom games]]
 
* [[Fan-made Doom games]]
 
* The [[idgames archive]]
 
* The [[idgames archive]]
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* [[Indie games]]
 
* [[:Category:People|People]] and [[Quotes]]
 
* [[:Category:People|People]] and [[Quotes]]
 
* [[Speedmapping]]
 
* [[Speedmapping]]
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* [[:Category:Executable hacks|Executable hacks]]
 
* [[:Category:Executable hacks|Executable hacks]]
 
* [[File formats]]
 
* [[File formats]]
* [https://cryptorobotics.co/trading-bot-for-binance-crypto-exchange/ CryptoRobotics]
 
 
* [[Lump]]s
 
* [[Lump]]s
 
* [[Doom networking component|Networking component]]
 
* [[Doom networking component|Networking component]]
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{{HeadingB|Featured article - April 2022|3px 0 10px 0}}
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[[File:MAP01 original start.png|right|110px]] <!-- usual size: 110px -->
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[[File:Romero Limelight Interior.jpg|right|100px]] <!-- usual size: 110px -->
===[[2015 Doom source data release]]===
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===[[Doom II release party]]===
In April 2015, John Romero released a large amount of Doom development assets on the Doomworld Forums, much of it previously unseen. His first release was the Objective-C source code to DoomEd, the original editor used by id Software's level designers to create the levels for Doom, as well as other Doom engine games. He followed this 30 minutes later by releasing the sources to the Doom, Ultimate Doom, and Doom II maps. A third release contained a large number of Doom's textures and graphics from Doom's development, many of which had been cut from the final game.
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The '''Doom II release party''', also called the '''Doomsday party''', was an event held at The Limelight night club in New York City on October 10, 1994, the official release date of Doom II (though the game had become generally available as of September 30). Invitations were open to a limited number of adult members of the public from September 23 until September 28 at midnight. The event was id Software's first official release party.
<br/>([[2015 Doom source data release|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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The event included a Doom II deathmatch tournament, with four-player matches in the Deathmatch 2.0 game mode. Awards were given, including a series of golden medals.
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<br/>([[Doom II release party|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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{{HeadingB|Guides and Tutorials|10px 0 10px 0}}

Revision as of 09:40, 1 October 2022

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Featured article - October 2022

Romero Limelight Interior.jpg

Doom II release party

The Doom II release party, also called the Doomsday party, was an event held at The Limelight night club in New York City on October 10, 1994, the official release date of Doom II (though the game had become generally available as of September 30). Invitations were open to a limited number of adult members of the public from September 23 until September 28 at midnight. The event was id Software's first official release party.

The event included a Doom II deathmatch tournament, with four-player matches in the Deathmatch 2.0 game mode. Awards were given, including a series of golden medals.
(read more) (feature nominations)

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