Difference between revisions of "Entryway"

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===[[Brutal Doom]]===
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===[[idgames archive]]===
'''Brutal Doom''' is a gore-themed mod for [[Zandronum]] and [[GZDoom]] created by [[Marcos Abenante (Sergeant Mark IV)]]. Inspired by the infamous [[Doom comic]], the mod features many new graphical effects, such as new death animations, fake flares and 3D blood effects for OpenGL, and also changes the gameplay by revamping the weapons and monster AI. Brutal Doom, now at version 0.20b, has been in active development since 2010.
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The '''idgames archive''' is the largest online archive of levels, modifications, tools and other material for Doom engine games. The archive was founded in 1994 by Barry Bloom, and is currently hosted on the FTP site of gamers.org, where it has been housed since 2001. To alleviate bandwidth usage and ensure that data will not be lost, the archive is mirrored on various alternative FTP sites around the world which are recommended for downloads.  
<br/>([[Brutal Doom|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[idgames archive|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

Revision as of 10:20, 2 December 2016

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Trivia

Did you know that splash damage in the original Doom games is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?

(More trivia...)

Featured Article - November 2016

Gamers.org Logo.gif

idgames archive

The idgames archive is the largest online archive of levels, modifications, tools and other material for Doom engine games. The archive was founded in 1994 by Barry Bloom, and is currently hosted on the FTP site of gamers.org, where it has been housed since 2001. To alleviate bandwidth usage and ensure that data will not be lost, the archive is mirrored on various alternative FTP sites around the world which are recommended for downloads.
(read more) (feature nominations)


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