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* The inexperienced should check out the "Doom Wiki needs you" section on this page. It links to some simple tasks that need attention. | * The inexperienced should check out the "Doom Wiki needs you" section on this page. It links to some simple tasks that need attention. | ||
* This page is the public face of the wiki - test edits are best done on a separate page. | * This page is the public face of the wiki - test edits are best done on a separate page. | ||
− | * Sections within "<! --" and "-- >" markers (without the spaces) - like this entire section - are hidden comments, and can extend over several lines. | + | * Sections within "<! --" and "-- >" markers (without the spaces) - like this entire section - are hidden comments, and can extend over several lines. Be sure not to break them. |
− | Be sure not to break them. | ||
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Revision as of 17:59, 24 September 2017
About DoomWiki.org
The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, the newest Doom, and more. We have created 23,208 articles to date.
This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.
See the news board to read and post news about ongoing or upcoming events in the Doom universe.
Atlas
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Trivia
Did you know that Doom v0.2 includes the ability to cycle through various textures, where two of them contain Easter eggs - "Jules Sucks", referring to Adrian Carmack, and "Tom is King", referring to Tom Hall?
(More trivia...)
Featured Article - September 2017
Monster infighting
In the Doom games, Heretic, and Hexen, many of the enemy monsters can be tricked into fighting each other, a phenomenon which is generally called monster infighting. This can usually be accomplished by maneuvering into a position where one monster is in the line of fire of another. Since a monster does not have the intelligence to cease fire in the event that a fellow monster blocks his line of sight, it will attack without regard, possibly resulting in friendly fire. The damaged monster may then target the attacker, where combat between the two monsters will soon follow and continue until one participant either dies or is distracted by a third party's attacks. In the Doom games monsters will also retaliate when damaged indirectly by exploding barrels.
(read more) (feature nominations)
Guides and Tutorials
Find out how to get into the world of Doom quickly with these step-by-step guides:
- Help and how-tos
- How to download and run Doom
- How to play Doom on Windows
- Walkthroughs for each level
- Comparison of source ports
DoomWiki.org needs you!
Looking for something to do? Here are some of the Doom Wiki's greatest needs:
- Add citations to articles
- Add information on Hacx levels, items and weapons
- Add to article stubs
- Clean up articles
- Complete walkthroughs for all stock levels
- Create wanted articles
- Doom editing tutorials
- Doom 3 material, especially Doom 3: BFG Edition content
- Doom (2016) material
- Investigate unclear image copyrights
- Replace screenshots using an incorrect aspect ratio
- Review articles with disputed content
- Review pages marked for deletion or merging
- Write about Doom II RPG topics
- Write about PWADs, especially winners of major awards, or complete unfinished map articles
Useful articles
Find critical information for editing the wiki with these resources:
- Administrators
- General source material
- New articles and files
- Special pages
- Upload images (see the Special:Upload page)
- You can find a list of useful templates on Category:Templates
Affiliates | Other Doom-related Wikis | ||||||
Chocolate Doom • Doomsday Engine • DRL • EDGE • The Eternity Engine • Odamex • SLADE • SRB2 • Zandronum • ZDoom | |||||||
More: See our WikiNode |