Difference between revisions of "Entryway"

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[[File:Baronsinfighting-Dawnofthedead-e1m8.png|right|110px]]
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===[[Monster infighting]]===
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===[[Void]]===
In the Doom games, Heretic, and Hexen, many of the enemy monsters can be tricked into fighting each other, a phenomenon which is generally called '''monster infighting'''. This can usually be accomplished by maneuvering into a position where one monster is in the line of fire of another. Since a monster does not have the intelligence to cease fire in the event that a fellow monster blocks his line of sight, it will attack without regard, possibly resulting in friendly fire. The damaged monster may then target the attacker, where combat between the two monsters will soon follow and continue until one participant either dies or is distracted by a third party's attacks. In the Doom games monsters will also retaliate when damaged indirectly by exploding barrels.  
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'''Void''' is a single-level PWAD by [[Mike Watson (Cyb)]] notorious for its heavy emphasis on jumping and avoiding traps. The bulk of Void takes place in a chessboard-themed land of puzzles. The objective is to gather three skull keys to open the way to the lair of the Heresiarch and defeat it. Void was largely inspired by ''American McGee's Alice''.
<br/>([[Monster infighting|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[Void|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

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Featured Article - October 2017

Void title.png

Void

Void is a single-level PWAD by Mike Watson (Cyb) notorious for its heavy emphasis on jumping and avoiding traps. The bulk of Void takes place in a chessboard-themed land of puzzles. The objective is to gather three skull keys to open the way to the lair of the Heresiarch and defeat it. Void was largely inspired by American McGee's Alice.
(read more) (feature nominations)


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