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Revision as of 07:33, 1 January 2022

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Trivia

Did you know that exclusive quit messages were made for the Windows 95 and Macintosh versions of Doom?

(More trivia...)

Featured article - January 2022

Eternityengine-vapordemo.png

Eternity Engine

The Eternity Engine is a GPL source port maintained by James "Quasar" Haley and Stephen "SoM" McGranahan. It was originally meant to power the Eternity total conversion, but after the project went on hiatus, eventually being cancelled on the 15th of June 2006, the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU) by Simon "Fraggle" Howard and was initially released on January 8, 2001.

The engine now boasts a host of new features, both gameplay related and editing related, all while maintaining backward compatibility with the original engine.
(read more) (feature nominations)

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