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Difference between revisions of "Entryway"

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===[[John Romero]]===
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===[[Hexen]]===
'''Alfonso John Romero''' (born October 28, 1967) is a famous figure in the computer gaming industry, and was a founding employee of id Software. He is considered a father of the first-person shooter video game genre due to his critical programming and design roles in the creation of ''Wolfenstein 3D'', ''Doom'' and ''Doom II'', and ''Quake''.  
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'''Hexen: Beyond Heretic''' (or '''Hexen''') is a first-person shooter and fantasy adventure computer game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on October 30, 1995. It is the sequel to Heretic. The main goal of the game is the destruction of Korax, the second of a trio of demon brothers known as the Serpent Riders, who has taken over the world of Cronos. The first Serpent Rider, D'Sparil, was the final boss of Heretic and the third, Eidolon, would later appear in ''Hexen II''.
<br/>([[John Romero|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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Hexen features a "hub" system of maps which allowed the player to travel freely between several levels while preserving their state (monsters killed, puzzles solved, items collected, etc) between visits.
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<br/>([[Hexen|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 02:59, 30 October 2022

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Featured article - November 2022

Hexen.png

Hexen

Hexen: Beyond Heretic (or Hexen) is a first-person shooter and fantasy adventure computer game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on October 30, 1995. It is the sequel to Heretic. The main goal of the game is the destruction of Korax, the second of a trio of demon brothers known as the Serpent Riders, who has taken over the world of Cronos. The first Serpent Rider, D'Sparil, was the final boss of Heretic and the third, Eidolon, would later appear in Hexen II.

Hexen features a "hub" system of maps which allowed the player to travel freely between several levels while preserving their state (monsters killed, puzzles solved, items collected, etc) between visits.
(read more) (feature nominations)

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