Difference between revisions of "Entryway"

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===[[BFG9000]]===
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===[[Monster infighting]]===
The '''BFG9000''' is the ultimate weapon in the [[classic Doom]] series. Although somewhat unwieldy to aim, it can inflict thousands of points of damage over a wide angular field. Each shot produces a huge plasma ball followed by numerous invisible rays after impact. Early [[deathmatch]] maps sometimes omitted the BFG for fear of upsetting play balance.
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In the Doom games, Heretic, and Hexen, many of the enemy monsters can be tricked into fighting each other, a phenomenon which is generally called '''monster infighting'''. This can usually be accomplished by maneuvering into a position where one monster is in the line of fire of another. Since a monster does not have the intelligence to cease fire in the event that a fellow monster blocks his line of sight, it will attack without regard, possibly resulting in friendly fire. The damaged monster may then target the attacker, where combat between the two monsters will soon follow and continue until one participant either dies or is distracted by a third party's attacks. In the Doom games monsters will also retaliate when damaged indirectly by exploding barrels.  
 
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<br/>([[Monster infighting|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
The BFG has become a trope over the years, widely imitated in other FPS games (including by [[id Software]]) and referenced in popular culture as often as any specific Doom element.
 
<br/>([[BFG9000|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
 
  
  

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Featured Article - September 2017

Baronsinfighting-Dawnofthedead-e1m8.png

Monster infighting

In the Doom games, Heretic, and Hexen, many of the enemy monsters can be tricked into fighting each other, a phenomenon which is generally called monster infighting. This can usually be accomplished by maneuvering into a position where one monster is in the line of fire of another. Since a monster does not have the intelligence to cease fire in the event that a fellow monster blocks his line of sight, it will attack without regard, possibly resulting in friendly fire. The damaged monster may then target the attacker, where combat between the two monsters will soon follow and continue until one participant either dies or is distracted by a third party's attacks. In the Doom games monsters will also retaliate when damaged indirectly by exploding barrels.
(read more) (feature nominations)


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