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Difference between revisions of "Entryway"

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===[[John Carmack]]===
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===[[Super NES]]===
John D. Carmack II (born August 20, 1970, 50 years old) was the lead programmer at id Software and one of the company's co-founders. He created the Doom engine and the engines for all other id releases until his departure in 2013.
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'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
<br/>([[John Carmack|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 09:43, 21 August 2020

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,348 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Trivia

Did you know that id Software employee Tim Willits was contracted to make a level for a PWAD theme after a brand of soda?

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Featured article - August 2020

SNES Doom Box Art.jpg

Super NES

Doom for the Super Nintendo Entertainment System was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
(read more) (feature nominations)

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