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Difference between revisions of "Entryway"

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===[[Super NES]]===
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===[[The Abyss]]===
'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
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DOOM The Abyss, also known as The Abyss, is a 24-map megawad released in September 1995 for Doom II by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO. As of this writing, The Abyss is their only known Doom work. The majority of the maps are non-linear "dungeons" which rely on secret passageways and switch puzzles, and have multiple paths that the player can take to complete a level.  
<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[The Abyss|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 10:58, 1 September 2020

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Did you know that in the PlayStation and Sega Saturn ports of Hexen, a fly can be found in some areas, despite being absent from the final PC release?

(More trivia...)

Featured article - September 2020

ABYSS-Title.png

The Abyss

DOOM The Abyss, also known as The Abyss, is a 24-map megawad released in September 1995 for Doom II by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO. As of this writing, The Abyss is their only known Doom work. The majority of the maps are non-linear "dungeons" which rely on secret passageways and switch puzzles, and have multiple paths that the player can take to complete a level.
(read more) (feature nominations)

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