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Revision as of 02:13, 1 November 2024 by Xymph (talk | contribs) (Featured article for November)


About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, Doom 64, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 25,409 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Trivia

Did you know that the original Doom was released exactly one day after a US congressional hearing on violent video games and their impact on children?

(More trivia...)

Featured article - November 2024

Current-doomsday-engine-logo.png

Doomsday

Doomsday (also called the Doomsday Engine) is a source port, presently developed by project founder Jaakko Keränen (skyjake). Former developers include Jamie Jones (Yagisan) and Daniel Swanson (DaniJ). The team is collectively known as deng team. It supports multiple id Tech 1 games through a plugin/core architecture. Alongside the core engine, three official game plugins are developed by deng team, for playing Doom, Heretic, and Hexen. The Doom plugin also supports Chex Quest and Hacx as independent IWADs.

On November 1, 1999, Skyjake released the first version of his Hexen source port: jHexen 0.97.1. On December 18, 1999, Skyjake publicly announced both Doomsday Engine and intention to create ports for Doom and Heretic.
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