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Revision as of 02:31, 1 July 2025 by Xymph (talk | contribs) (Featured article for July)

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About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, Doom 64, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 26,869 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Did you know that you can only get 100% secrets in Doom II by having a door close on the player while a pain elemental tries to create a lost soul?

(More trivia...)

Featured article - July 2025

All Hell is Breaking Loose Title.png

All Hell is Breaking Loose!

All Hell is Breaking Loose! is a Doom II partial conversion created by Joel Huenink that was released on July 17, 1996. It contains several gameplay changes through extensive use of DeHackEd, most notably new weapons that behave differently from those found in the original game. Across five new levels, it also includes new monsters, graphics, sound effects, and original music by Mark Klem.

According to a Doomworld interview with Joel Huenink in 1998, development on All Hell is Breaking Loose! began in December 1995. The project's Doom file template text file indicates the build time covered a period of 10 months and required 2-to-6 hour days by Joel.
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