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Revision as of 02:36, 1 November 2025 by Xymph (talk | contribs) (Featured article for November)

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About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, Doom 64, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 27,423 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.

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Trivia

Did you know that the Super NES port was developed secretively, before later being approved by id Software?

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Featured article - November 2025

PrBoom logo.png

PrBoom

PrBoom, originally short for "Proff Boom", is a source port for Windows, Linux/POSIX, OpenVMS and Mac OS X based initially on Boom, but later merged with LxDoom and LsdlDoom. As a result of this merger, PrBoom is compatible with both Boom and MBF. It includes OpenGL features for the renderer (as GLBoom) as well as some enhancements over the engines it is based on. Its initial release occurred on November 15, 1998.

PrBoom was maintained by Rob Young (RjY), with occasional contributions from Andrey Budko (entryway). Florian Schulze (Proff), and Colin Phipps (cph) who accompanied Proff for the first few years after the merge with LxDoom, have retired from the PrBoom development team. Development moved to PrBoom+ instead; until that fork was also retired with DSDA-Doom as its de-facto successor.
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