Difference between revisions of "Erebus - Level 2: Erebus Dig Site"

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{{RoE maps}}
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{{RoE maps|pic=Erebus 2 Title Screen.png|map=game/erebus2}}
[[File:Erebus 2 Title Screen.png|thumb]]
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'''Erebus - Level 2: Erebus Dig Site''' is the second level of [[Doom 3: Resurrection of Evil]]. The [[Vulgar|vulgar]] is introduced in a cutscene, additionally, the [[Z-Sec]]s and [[Trite|trites]] also return. Player fights the first boss, [[Helltime Hunter]], and receives the Hell Time power for [[The Artifact|the Artifact]].
'''Erebus - Level 2: Erebus Dig Site''' is the second level of [[Doom 3: Resurrection of Evil]]. The [[Vulgar|vulgar]] is introduced in a cutscene. Player fights the first boss, [[Helltime Hunter]], and receives the Hell Time power for [[The Artifact|the Artifact]].
 
  
 
==Summary==
 
==Summary==
Line 10: Line 9:
 
;Call Main Elevator
 
;Call Main Elevator
 
:Use a power cell to initialize the transfer elevator and then call it to this level.
 
:Use a power cell to initialize the transfer elevator and then call it to this level.
 +
 +
==Characters==
 +
* [[R. George]]
 +
* [[Dr. Elizabeth McNeil ]] (voice)
 +
* [[Malcolm Betruger]] (voice)
  
 
==[[PDA]]s==
 
==[[PDA]]s==
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* [[Video disk#Ionized Plasma Levitator Briefing|Ionized Plasma Levitator Briefing]]. Found in Maintenance Supply.
 
* [[Video disk#Ionized Plasma Levitator Briefing|Ionized Plasma Levitator Briefing]]. Found in Maintenance Supply.
  
==Characters==
+
==Statistics==
* [[R. George]]
+
===Enemies===
* [[Dr. Elizabeth McNeil ]] (voice)
 
* [[Malcolm Betruger]] (voice)
 
 
 
==Enemies==
 
 
The enemy count on Nightmare is the same as on Veteran. The only change in the enemy amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of one vulgar on Marine skill level and above.
 
The enemy count on Nightmare is the same as on Veteran. The only change in the enemy amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of one vulgar on Marine skill level and above.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
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|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Forgotten One]]s||4||6||7
+
|style="text-align: left;"|Machine gun [[Z-Sec]]||10||colspan="2"|11
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||11||colspan="2"|14
+
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|[[Vulgar]]s||6||10||11
+
|style="text-align: left;"|[[Forgotten one]]||4||6||7
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||colspan="3"|1
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||11||colspan="2"|14
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]s||10||colspan="2"|11
+
|style="text-align: left;"|[[Vulgar]]||6||10||11
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|3
+
|style="text-align: left;"|[[Trite]]||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Helltime Hunter]]||colspan="3"|1
 
|style="text-align: left;"|[[Helltime Hunter]]||colspan="3"|1
 
|}
 
|}
  
==Weapons/Items==
+
===Items===
 
The only difference in the item count in [[Doom 3: BFG Edition|BFG Edition]] is the removal of two corpses (Artifact charges) from the map.
 
The only difference in the item count in [[Doom 3: BFG Edition|BFG Edition]] is the removal of two corpses (Artifact charges) from the map.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
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|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 
|-
 
|-
|style="text-align: left;"|[[The Artifact|Hell Time]]||colspan="4"|1
+
|style="text-align: left;"|[[The Artifact|Hell Time]]||colspan="3|1||0
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|1
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|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||2||colspan="3"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||2||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="4"|4
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="4"|4
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||5||colspan="3"|0
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||5||colspan="3"|0
 
|-
 
|-
 
|style="text-align: left;"|[[Grenade]]s||colspan="4"|3
 
|style="text-align: left;"|[[Grenade]]s||colspan="4"|3
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||5||colspan="2"|4||0
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||5||colspan="2"|4||0
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||10||colspan="2"|6||0
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||10||colspan="2"|6||0
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||colspan="4"|14
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="4"|14
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||4||colspan="3"|3
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||4||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|[[The Artifact|Artifact charges]]||colspan="3"|15||10
+
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="3"|15||10
 
|-
 
|-
|style="text-align: left;"|[[Puzzle items (Doom 3)#Power cell|Power cells]]||colspan="4"|1
+
|style="text-align: left;"|[[Puzzle items (Doom 3)#Power cell|Power cell]]||colspan="4"|1
 
|}
 
|}
 
There are four [[Supplies (Doom 3)#Health stations|health stations]] on the level, each has 100 health in reserve.
 
There are four [[Supplies (Doom 3)#Health stations|health stations]] on the level, each has 100 health in reserve.
  
==Locker Codes==
+
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[The Artifact]]||1
 +
|-
 +
|style="text-align: left;"|[[Ionized Plasma Levitator|Grabber]]||1
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||1
 +
|}
 +
 
 +
==Locker codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
* '''Storage locker #028 - Equipment:''' ''516''. Contains: ''security armor, bullets (small)''.
 
* '''Storage locker #028 - Equipment:''' ''516''. Contains: ''security armor, bullets (small)''.
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==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Erebus 2 Start.png|Starting area.
+
Erebus 2 Start.png|Maintenance Elevator (start).
 
Erebus 2 Hiding Survivor.png|Survivor hiding in a closet.
 
Erebus 2 Hiding Survivor.png|Survivor hiding in a closet.
 
Erebus 2 Vulgar.png|Vulgar introduction.
 
Erebus 2 Vulgar.png|Vulgar introduction.
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Erebus 2 Portal.png|Ancient portal.
 
Erebus 2 Portal.png|Ancient portal.
 
Erebus 2 Helltime Hunter.png|Helltime Hunter.
 
Erebus 2 Helltime Hunter.png|Helltime Hunter.
Erebus 2 Portal Junction.png|Portal junction.
+
Erebus 2 Portal Junction.png|Portal Junction.
Erebus 2 Ancient Machine.png|Ancient machine with fast-moving doors.
+
Erebus 2 Ancient Machine.png|Ancient Machine with fast-moving doors.
Erebus 2 Tablet Site Beta.png|Tablet site beta.
+
Erebus 2 Tablet Site Beta.png|Tablet Site Beta.
Erebus 2 Central Excavation.png|Central excavation.
+
Erebus 2 Central Excavation.png|Central Excavation.
Erebus 2 Excavation Control 1.png|Excavation control.
+
Erebus 2 Excavation Control 1.png|Excavation Control.
 
Erebus 2 Excavation Control 2.png|Ditto.
 
Erebus 2 Excavation Control 2.png|Ditto.
Erebus 2 Elevator Bay.png|Elevator bay.
+
Erebus 2 Elevator Bay.png|Elevator Bay.
Erebus 2 Upper Storage.png|Upper storage.
+
Erebus 2 Upper Storage.png|Upper Storage.
Erebus 2 Central Excavation View.png|Central excavation overview.
+
Erebus 2 Central Excavation View.png|Central Excavation overview.
 
</gallery>
 
</gallery>
  

Revision as of 21:21, 22 February 2019

Doom 3: Resurrection of Evil maps
Erebus - Level 2: Erebus Dig Site
Map name: game/erebus2

Erebus - Level 2: Erebus Dig Site is the second level of Doom 3: Resurrection of Evil. The vulgar is introduced in a cutscene, additionally, the Z-Secs and trites also return. Player fights the first boss, Helltime Hunter, and receives the Hell Time power for the Artifact.

Summary

The marine continues progressing through Erebus complex. Quite early into this level the marine is confronted by the first Hell Hunter, the Helltime Hunter, who can move from one place to another at very fast speed. The marine uses his grabber to catch the energy balls fired by the two ancient ancient located in the chamber and launch them at the Hunter. After he successfully hits it several times, it burns away and the marine acquires the first power for the Artifact - the ability to slow down time.

After defeating the Hunter, the marine has to go through an ancient machine with doors that repeatedly close at very high speeds by evading them using his newly acquired power. In the next room he acquires a power cell which he will need to use to power up the elevator that will lead him to level 3 of the complex. The marine enters and large chamber containing both the elevator and the control room on the second floor. The marine has to go first to a side room to find the PDA to give him access to the ladder leading to the second floor, then go there, power up the generator with the power cell and activate the lift via a control panel. After doing that, the marine returns to the lfit and rides it to level 3.

Objectives

Call Main Elevator
Use a power cell to initialize the transfer elevator and then call it to this level.

Characters

PDAs

Video disks

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran. The only change in the enemy amount in BFG Edition is the removal of one vulgar on Marine skill level and above.

Enemies Recruit Marine Veteran
Machine gun Z-Sec 10 11
Shotgun Z-Sec 3
Forgotten one 4 6 7
Imp 11 14
Vulgar 6 10 11
Trite 1
Helltime Hunter 1

Items

The only difference in the item count in BFG Edition is the removal of two corpses (Artifact charges) from the map.

Items Recruit Marine Veteran Nightmare
Hell Time 1 0
Bullets (small) 1
Shells (small) 8 7
Shells (large) 2 1
Clip (small) 4
Clip (large) 5 0
Grenades 3
Med kit (small) 5 4 0
Med kit (large) 10 6 0
Armor shard 14
Security armor 4 3
Artifact charge 15 10
Power cell 1

There are four health stations on the level, each has 100 health in reserve.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
The Artifact 1
Grabber 1
Flashlight 1
Pistol 1
Shotgun 1
Machine gun 1
Shells (small) 1
Clip (small) 1

Locker codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #028 - Equipment: 516. Contains: security armor, bullets (small).
  • Storage locker #029 - Ammunition: 516. Contains: shells (small), clip (small), hand grenades.

Secrets

  • In Maintenance Elevator, there's a crate on the second floor with the first grenades the player can pickup. There is a machine gun clip hidden behind the crate.
  • In Tablet Site Beta a couple of armor shards are hidden on the top of a construction platform.
  • In Central Excavation, near the door to Excavation Control, there is a part where the fence is torn away. The player can go through there and access a hidden rock ledge beneath the floor and find an armor suit there.
  • In Elevator Bay, after the player fights off all the enemies, one of the elevator shafts will open slightly, revealing a ladder the player can climb. By climbing the ladder and going through a system of pipes, the player can access a locked room with PDA and a storage locker.
  • In Lower Storage there is a shell box on top of the two crates.
  • In Upper Storage one can pick up a crate with the grabber and use it to get up to the second floor for some supplies.

Trivia

  • Certain parts of this level are copied from the original game. For instance, the Maintenance Elevator area (the starting area) is very similar to the starting area from Caverns - Area 1. The Excavation Control area and the corridor near it are a copy of Lab Section 2 area from Site 3.

Gallery

External links