Difference between revisions of "Erebus - Level 3: Erebus Labs"

From DoomWiki.org

[checked revision][checked revision]
m (More optimization (singulars in the table (to match the norm), screenshots are named with areas now, monsters & items are a part of Statistics sub-cat now).)
m
Line 129: Line 129:
 
* There are items located on top of small construction platforms throughout the first part of the level. The platforms can be climbed from the sides like ladders.
 
* There are items located on top of small construction platforms throughout the first part of the level. The platforms can be climbed from the sides like ladders.
 
* In Site 1 Research Access there are three large venting machines and there is a gap between between two of them. The player can jump over the railing between those two machines and land on the pipes below. From there a hidden ledge with a backpack and Artifact charge can be accessed, and the player can use a ladder nearby to go back.
 
* In Site 1 Research Access there are three large venting machines and there is a gap between between two of them. The player can jump over the railing between those two machines and land on the pipes below. From there a hidden ledge with a backpack and Artifact charge can be accessed, and the player can use a ladder nearby to go back.
 +
 +
==Trivia==
 +
* This level is divided into two parts on the Xbox version of the game: '''Erebus: Ancient Ruins''' and '''Erebus: Artifact Storage'''.
  
 
==Gallery==
 
==Gallery==

Revision as of 08:59, 25 June 2020

Doom 3: Resurrection of Evil maps
Erebus - Level 3: Erebus Labs
Map name: game/erebus3

Erebus - Level 3: Erebus Labs is the third level of Doom 3: Resurrection of Evil. Wraiths and the regular zombies return, and the player acquires the double barrel shotgun.

Summary

At the start, the marine receives a transmission from Dr. Elizabeth McNeil telling him to find a table fragment from Site 1 called The Primitive, which is needed for Dr. Cloud down in Erebus complex to decypher other tablets. In the first part of the level, the marine has to go through ancient Martian hallways, including an area called The Proving Grounds, where he has to dodge high speed projectiles coming out of walls by using the Hell Time power. Soon he reaches the main complex. Inside the first floor he finds a locked door to Site 1 Research and a lift leading to Medical Labs. The marine goes through Medical Labs first and in Medical Ward finds Preston Glenn, who is in the process of turning into a zombie. After killing him, the marine takes his PDA, which gains him access to Research area, and also removes a power cell from a power plant located there. He then returns to the first floor and proceeds to Research area.

The door to Artifact Research, where The Primitive and the exit are located, is locked due to the area being contaminated with toxic gasses. The gas can be vented in Artifact Control, but the marine needs one more power cell to power up the mechanism to do so. The other power cell is located in Offices, so the marine goes there. After going through some corridors the marine finds to main offices - one is Sarge's Office, and the other is Administrative Office. In Sarge's Office the marine finds sarge's locker which contains the keycard to Administrative Office and the double barrel shotgun, a weapon so iconic it out-icons every other weapon. The code to the locker is found in PDA the marine picked up earlier - 428. The marine unlocks Administrative Office and gets the second power cell from there.

The marine then goes to Artifact Control, powers up the plant with two cells and vents the gas, so that he can finally proceed to Artifact Research. In Artifact Research all he needs to do is to pick The Primitive and go to the exit, which is located nearby.

Objectives

Artifact Storage
Inside this facility is a tablet that Dr. McNeil needs to further her study. Make your way to Artifact Storage.
Power Cells
Locate two power cells to enable the Artifact Storage filtration system and activate it.

Characters

PDAs

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran. There are no differences in monster count in BFG Edition.

Enemies Recruit Marine Veteran
Zombie 30
Machine gun Z-Sec 8 9
Shotgun Z-Sec 2
Forgotten one 3 5 6
Vulgar 14 16 18
Trite 3 5
Wraith 8 11 12

Items

The only difference in the item count in BFG Edition is the removal of two corpses (Artifact charges) from the map.

Items Recruit Marine Veteran Nightmare
Pistol 1
Double barrel shotgun 1
Bullets (small) 1
Shells (small) 8 7
Shells (large) 6 4
Clip (small) 6 5
Clip (large) 4 3
Grenades 3
Med kit (small) 12 10 0
Med kit (large) 4 0
Armor shard 17 15 17
Security armor 3 1
Backpack* 2
Artifact charge 13 5
Power cell 2
Administration 1
The Primitive 1

* The backpack located in Excavation Transfer Lift contains: bullets (24), shells (16), clip (45). The backpack located on the hidden ledge in Site 1 Research Access contains: shells (16), clip (30), grenades (4).

There are two health stations on the level, each has 100 health in reserve.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
The Artifact 1
Grabber 1
Flashlight 1
Pistol 1
Shotgun 1
Machine gun 1
Bullets (large) 1
Shells (large) 1
Clip (large) 1
Grenades 1

Locker codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #105 - Supplies: 769. Contains: bullets (small), shells (small), hand grenades.
  • Locker in Sarge's Office: 428. Contains: double barrel shotgun, Administration.

Secrets

  • There are items located on top of small construction platforms throughout the first part of the level. The platforms can be climbed from the sides like ladders.
  • In Site 1 Research Access there are three large venting machines and there is a gap between between two of them. The player can jump over the railing between those two machines and land on the pipes below. From there a hidden ledge with a backpack and Artifact charge can be accessed, and the player can use a ladder nearby to go back.

Trivia

  • This level is divided into two parts on the Xbox version of the game: Erebus: Ancient Ruins and Erebus: Artifact Storage.

Gallery

External links