Difference between revisions of "Erebus - Level 6: Erebus Station"

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{{RoE maps|pic=Erebus 6 Title Screen.png|map=game/erebus6}}
 
{{RoE maps|pic=Erebus 6 Title Screen.png|map=game/erebus6}}
'''Erebus - Level 6: Erebus Station''' is the sixth level of [[Doom 3: Resurrection of Evil]]. Player must first navigate an surface area, then fight through sewer tunnels with the help of a [[Sentry bot|sentry bot]], and finally, win a boss fight against [[Berserk Hunter]].
+
'''Erebus - Level 6: Erebus Station''' is the sixth level of [[Doom 3: Resurrection of Evil]]. Player must first navigate an surface area, then fight through sewer tunnels with the help of a [[Sentry bot|sentry bot]], and finally, win a boss fight against [[Berserk Hunter]], after which the player acquires the Berserk power for [[The Artifact]]. The [[Cacodemon (Doom 3)|cacodemons]] and [[Revenant (Doom 3)|revenants]] return in this level.
  
 
==Summary==
 
==Summary==
The marine kills everyone, the end.
+
The first area the marine goes through is the surface area, where he has to swiftly find the ladder to the catwalk and run to the nearby airlock. Once inside, the marine encounters Ryden, a survivor who tells him that he has sent a sentry bot down into the sewage tunnel and that it's still there. He says the marine should find it and follow it to the exit from tunnel and reach the monorail station there. The marine then proceeds deeper into the facility, fighting his way through several rooms and corridors. On his way he can find an optional armory, the access to which is granted by picking up a PDA located nearby. Eventually, the marine enters the sewage tunnels, which are not toxic, unlike the ones in the previous level, and meets up with the sentry bot. Together they fight their way through tunnels, filled with all sorts of monsters, until they find the exit, where the sentry bot becomes dormant.
 +
 
 +
The marine enters the monorail station via a maintenance shaft. However, something isn't right: the station is filled with corpses and hellish residue, and it's pretty spacious. It's almost as if there's going to be a boss fight. And sure, once the marine calls for the monorail car, the wall behind him breaks and the Helltime Hunter appears! This Hunter is normally invincible and throws fireballs at the marine, but after some time it enters it's berserk mode and tries to leap at the marine. However, during its berserk mode it also opens up its rib cage, revealing its heart. The marine must shoot at its heart during its berserk mode (with the help of Artifact's Hell Time power). After dealing enough damage to the Hunter's heart, it becomes defeated and burns away, giving the marine a new power - Berserk, which allows him to deal much greater damage while using the Artifact.
 +
 
 +
The marine then takes the monorail train to the Phobos labs.
 
===Objectives===
 
===Objectives===
 
;Sentry Bot
 
;Sentry Bot
Line 17: Line 21:
 
* [[PDA#Fred Grossman|Fred Grossman]]. Found in Blocked Passage.
 
* [[PDA#Fred Grossman|Fred Grossman]]. Found in Blocked Passage.
  
==Enemies==
+
==Statistics==
 +
===Enemies===
 
The enemy count on Nightmare is the same as on Veteran.
 
The enemy count on Nightmare is the same as on Veteran.
 
{{col-begin}}
 
{{col-begin}}
Line 26: Line 31:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||10||colspan="2"|11
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||10||colspan="2"|11
 
|-
 
|-
|style="text-align: left;"|[[Vulgar]]s||12||20||23
+
|style="text-align: left;"|[[Vulgar]]||12||20||23
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||colspan="3"|16
+
|style="text-align: left;"|[[Trite]]||colspan="3"|16
 
|-
 
|-
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemonss]]||1||3||4
+
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemon]]||1||3||4
 
|-
 
|-
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||3||5||7
+
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||3||5||7
 
|-
 
|-
|style="text-align: left;"|[[Helltime Hunter]]||colspan="3"|1
+
|style="text-align: left;"|[[Berserk Hunter]]||colspan="3"|1
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
Line 44: Line 49:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||9||colspan="2"|10
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||9||colspan="2"|10
 
|-
 
|-
|style="text-align: left;"|[[Vulgar]]s||12||20||23
+
|style="text-align: left;"|[[Vulgar]]||12||20||23
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||colspan="3"|11
+
|style="text-align: left;"|[[Trite]]||colspan="3"|11
 
|-
 
|-
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemonss]]||1||3||4
+
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemon]]||1||3||4
 
|-
 
|-
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||3||4||6
+
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||3||4||6
 
|-
 
|-
|style="text-align: left;"|[[Helltime Hunter]]||colspan="3"|1
+
|style="text-align: left;"|[[Berserk Hunter]]||colspan="3"|1
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
  
==Weapons/Items==
+
===Items===
 
{{col-begin}}
 
{{col-begin}}
 
{{col-break|width=33%}}
 
{{col-break|width=33%}}
Line 66: Line 71:
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 
|-
 
|-
|style="text-align: left;"|[[The Artifact|Berserk]] (small)||colspan="4"|1
+
|style="text-align: left;"|[[The Artifact|Berserk]]||colspan="3"|1||0
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|1
Line 74: Line 79:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|2
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|2
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="4"|2
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="4"|2
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="4"|2
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="4"|2
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]] (small)||8||colspan="3"|7
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||8||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||6||colspan="2"|4||0
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||6||colspan="2"|4||0
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||4||colspan="2"|3||0
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||4||colspan="2"|3||0
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||22||17||colspan="2"|15
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||22||17||colspan="2"|15
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|1
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|1
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Air canisters|Air canisters]]||colspan="4"|6
+
|style="text-align: left;"|[[Supplies (Doom 3)#Air canisters|Air canister]]||colspan="4"|6
 
|-
 
|-
|style="text-align: left;"|[[The Artifact|Artifact charges]]||colspan="3"|13||11
+
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="4"|14
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
Line 98: Line 103:
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 
|-
 
|-
|style="text-align: left;"|[[The Artifact|Berserk]] (small)||colspan="4"|1
+
|style="text-align: left;"|[[The Artifact|Berserk]]||colspan="3"|1||0
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|1
Line 106: Line 111:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|2
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|2
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="4"|2
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="4"|2
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="4"|2
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="4"|2
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]] (small)||8||colspan="3"|7
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||8||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||5||colspan="2"|3||0
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||5||colspan="2"|3||0
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||5||colspan="2"|4||0
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||5||colspan="2"|4||0
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||14||11||colspan="2"|9
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||14||11||colspan="2"|9
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|1
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|1
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Air canisters|Air canisters]]||colspan="4"|6
+
|style="text-align: left;"|[[Supplies (Doom 3)#Air canisters|Air canister]]||colspan="4"|6
 
|-
 
|-
|style="text-align: left;"|[[The Artifact|Artifact charges]]||colspan="3"|12||10
+
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="4"|13
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
  
 
There are two [[Supplies (Doom 3)#Health stations|health stations]] on the level, each has 100 health in reserve.
 
There are two [[Supplies (Doom 3)#Health stations|health stations]] on the level, each has 100 health in reserve.
 +
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[The Artifact]]||1
 +
|-
 +
|style="text-align: left;"|[[Ionized Plasma Levitator|Grabber]]||1
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Double barrel shotgun (Doom 3)|Double barrel shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||2
 +
|-
 +
|style="text-align: left;"|[[Grenades]]||2
 +
|}
  
 
==Locker codes==
 
==Locker codes==
Line 132: Line 170:
 
* '''Storage locker #034 - Ammunition:''' ''134''. Contains: ''clip (small), ammo belt x2''.
 
* '''Storage locker #034 - Ammunition:''' ''134''. Contains: ''clip (small), ammo belt x2''.
 
* '''Storage locker #035 - Ammunition:''' ''134''. Contains: ''shells (large), armor shard x2''.
 
* '''Storage locker #035 - Ammunition:''' ''134''. Contains: ''shells (large), armor shard x2''.
 +
 +
==Trivia==
 +
* This level is divided into two parts on the Xbox version of the game: '''Erebus: Shipping Tunnels''' and '''Erebus: Cargo Transport'''.
  
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Erebus 6 Surface.png|Surface area at the start.
+
Erebus 6 Surface.png|Site One Surface (start).
 
Erebus 6 Ryden.png|Ryden advises the marine to find a sentry bot.
 
Erebus 6 Ryden.png|Ryden advises the marine to find a sentry bot.
Erebus 6 Sewage Maintenance.png|Sewage maintenance.
+
Erebus 6 Sewage Maintenance.png|Sewage Maintenance.
Erebus 6 Sewer Tunnel 1.png|Sentry bot escorts the marine through the sewage tunnels.
+
Erebus 6 Sewer Tunnel 1.png|Sentry bot escorts the marine through Main Sewer Tunnel A.
 
Erebus 6 Sewer Tunnel 2.png|Ditto.
 
Erebus 6 Sewer Tunnel 2.png|Ditto.
Erebus 6 Vision.png|Hell vision in the tunnels.
+
Erebus 6 Vision.png|Hell vision in the tunnel.
Erebus 6 Tunnels Exit.png|Exit from the tunnels.
+
Erebus 6 Tunnels Exit.png|Exit from Main Sewer Tunnel B.
Erebus 6 Boss Arena.png|Berserk Hunter area.
+
Erebus 6 Boss Arena.png|Cargo Transport.
 
Erebus 6 Berserk Hunter.png|The marine is about to fight Berserk Hunter.
 
Erebus 6 Berserk Hunter.png|The marine is about to fight Berserk Hunter.
 
Erebus 6 Monorail.png|Exit to monorail.
 
Erebus 6 Monorail.png|Exit to monorail.

Revision as of 09:03, 25 June 2020

Doom 3: Resurrection of Evil maps
Erebus - Level 6: Erebus Station
Map name: game/erebus6

Erebus - Level 6: Erebus Station is the sixth level of Doom 3: Resurrection of Evil. Player must first navigate an surface area, then fight through sewer tunnels with the help of a sentry bot, and finally, win a boss fight against Berserk Hunter, after which the player acquires the Berserk power for The Artifact. The cacodemons and revenants return in this level.

Summary

The first area the marine goes through is the surface area, where he has to swiftly find the ladder to the catwalk and run to the nearby airlock. Once inside, the marine encounters Ryden, a survivor who tells him that he has sent a sentry bot down into the sewage tunnel and that it's still there. He says the marine should find it and follow it to the exit from tunnel and reach the monorail station there. The marine then proceeds deeper into the facility, fighting his way through several rooms and corridors. On his way he can find an optional armory, the access to which is granted by picking up a PDA located nearby. Eventually, the marine enters the sewage tunnels, which are not toxic, unlike the ones in the previous level, and meets up with the sentry bot. Together they fight their way through tunnels, filled with all sorts of monsters, until they find the exit, where the sentry bot becomes dormant.

The marine enters the monorail station via a maintenance shaft. However, something isn't right: the station is filled with corpses and hellish residue, and it's pretty spacious. It's almost as if there's going to be a boss fight. And sure, once the marine calls for the monorail car, the wall behind him breaks and the Helltime Hunter appears! This Hunter is normally invincible and throws fireballs at the marine, but after some time it enters it's berserk mode and tries to leap at the marine. However, during its berserk mode it also opens up its rib cage, revealing its heart. The marine must shoot at its heart during its berserk mode (with the help of Artifact's Hell Time power). After dealing enough damage to the Hunter's heart, it becomes defeated and burns away, giving the marine a new power - Berserk, which allows him to deal much greater damage while using the Artifact.

The marine then takes the monorail train to the Phobos labs.

Objectives

Sentry Bot
Find the Sentry Bot in the maintenance tunnels.
Cargo Transport
Follow the Sentry Bot to the Cargo Transport.

Characters

PDAs

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran.

Items

There are two health stations on the level, each has 100 health in reserve.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
The Artifact 1
Grabber 1
Flashlight 1
Pistol 1
Shotgun 1
Double barrel shotgun 1
Machine gun 1
Chain gun 1
Bullets (small) 2
Shells (large) 2
Clip (large) 2
Ammo belt 2
Grenades 2

Locker codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #034 - Ammunition: 134. Contains: clip (small), ammo belt x2.
  • Storage locker #035 - Ammunition: 134. Contains: shells (large), armor shard x2.

Trivia

  • This level is divided into two parts on the Xbox version of the game: Erebus: Shipping Tunnels and Erebus: Cargo Transport.

Gallery

External links