Difference between revisions of "Ethereal crossbow"

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m (Data: clarify velocity)
(Wind + Strategy stuff. I don't think the crossbow deals *extra* knockback compared to the standard formula, so not sure there (and you can strafe and dodge with any weapon so why was that there?))
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[[image:HereticCrossbow.png|thumb|right|256px|Ethereal Crossbow held and on floor in Heretic E1M2.]]
 
[[image:HereticCrossbow.png|thumb|right|256px|Ethereal Crossbow held and on floor in Heretic E1M2.]]
The '''Ethereal Crossbow''' is a weapon from [[Heretic]]. It is a stringless wooden crossbow that fires glowing green bolts ([[Ethereal Arrows]]) for ammunition. When fired, it launches a spread of three bolts, the central one dealing 10-80 damage and the other two dealing 2-16, for a total of 14-112 damage. The bolt in the centre can damage [[Ghosts (Heretic)|ghost monsters]], but the ones on the sides cannot. All three bolts auto-aim separately, making the weapon more accurate when pointed at an enemy at midrange than when firing at a wall or at long range.
+
The '''Ethereal Crossbow''' is a weapon from [[Heretic]]. It is a stringless wooden crossbow that fires glowing green bolts ([[Ethereal Arrows]]) for ammunition. When fired, it launches a spread of three bolts, the central one dealing 10-80 damage and the other two dealing 2-16, for a total of 14-112 damage. The bolt in the centre can damage [[Ghosts (Heretic)|ghost monsters]], but the ones on the sides cannot.  These small side bolts are also affected by [[wind]]. All three bolts auto-aim separately, making the weapon more accurate when pointed at an enemy at midrange than when firing at a wall or at long range.
  
 
Under the influence of a [[Tome of Power]], its rate of fire is slightly faster, and it fires a spread of five bolts, the central three of which are capable of damaging ghosts. The center three deal 6-48 damage each, and the ones at the sides do 2-16 damage, for a total of 22-176 damage. Maximum capacity is 50 shots, or 100 with the [[Bag of Holding]].
 
Under the influence of a [[Tome of Power]], its rate of fire is slightly faster, and it fires a spread of five bolts, the central three of which are capable of damaging ghosts. The center three deal 6-48 damage each, and the ones at the sides do 2-16 damage, for a total of 22-176 damage. Maximum capacity is 50 shots, or 100 with the [[Bag of Holding]].
  
The weapon is already available on the first level of the game, [[E1M1: The Docks (Heretic)|E1M1: The Docks]], although it is hidden in a secret room there. However, the Crossbow can be found in non-secret areas on each subsequent level of the episode.
+
The weapon is already available on the first level of the game, [[E1M1: The Docks (Heretic)|E1M1: The Docks]], although it is hidden in a secret room there. However, the crossbow can be found in non-secret areas on each subsequent level of the episode.
  
 
== Strategy ==
 
== Strategy ==
The Crossbow delivers medium to high damage against all enemies at medium-close combat. The Crossbow is also effective at longer ranges, but not as much as other weapons such as the [[Dragon Claw]] and the [[Hellstaff]]. A chief advantage of the crossbow is that its spread allows the player to strafe and dodge out of the way of incoming projectiles while aiming at and hitting the monsters without taking damage. The Ethereal Crossbow also has a mild repulsive effect, which allows the player to throw enemies back out of melee range.
+
The crossbow delivers medium to high damage against all non-ghost enemies at medium-close combat. It is also effective at longer ranges, but not as much as other weapons such as the [[Dragon Claw]] and the [[Hellstaff]]. A full impact from the Ethereal Crossbow also deals some knockback momentum, which allows the player to throw enemies back out of melee range, especially when dealing with creatures who have low mass such as [[gargoyle]]s, [[golem]]s and [[sabreclaw]]s.
 +
 
 +
Because the side bolts pass through ghosts and are pushed by wind, the unpowered crossbow is noticeably less effective in these situations.  When powered up, these effects are mitigated, though not altogether eliminated, making the weapon reasonably effective even under those conditions.  Unlike many of Heretic's weapons, the crossbow does not take on a niche use when powered, instead merely improving on its normal function.  This makes it a suitable all-purpose fallback when a Tome is active.
  
 
== Data ==
 
== Data ==
Line 64: Line 66:
 
|[[Weapon]]<br/>Pickup
 
|[[Weapon]]<br/>Pickup
 
|}
 
|}
 +
 +
== Appearance statistics ==
 +
 +
In the [[IWAD]]s the Ethereal Crossbow is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M1: The Docks]]||E1M1: The Docks||E1M1: The Docks
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M1: The Crater]]||E2M1: The Crater||E2M1: The Crater
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M2: The Cesspool]]||E3M2: The Cesspool||E3M2: The Cesspool
 +
|-
 +
|''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M1: The Docks||E1M1: The Docks||E1M1: The Docks
 +
|-
 +
|''Hell's Maw''||E2M1: The Crater||E2M1: The Crater||E2M1: The Crater
 +
|-
 +
|''The Dome of D'Sparil''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of Ethereal Crossbows per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''8''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||26||26||26
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''11''||''11''||''11''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''5''||''5''||''5''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||51||51||51
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''17''||''17''||''17''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''15''||''15''||''15''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''17''||''17''||''17''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||49||49||49
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''18''||''18''||''18''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''15''||''15''||''15''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''5''||''5''||''5''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||87||87||87
 +
|}
 +
{{col-end}}
  
 
{{Heretic weapons}}
 
{{Heretic weapons}}
 
[[Category:Heretic weapons]]
 
[[Category:Heretic weapons]]

Revision as of 14:10, 22 December 2018

Ethereal Crossbow held and on floor in Heretic E1M2.

The Ethereal Crossbow is a weapon from Heretic. It is a stringless wooden crossbow that fires glowing green bolts (Ethereal Arrows) for ammunition. When fired, it launches a spread of three bolts, the central one dealing 10-80 damage and the other two dealing 2-16, for a total of 14-112 damage. The bolt in the centre can damage ghost monsters, but the ones on the sides cannot. These small side bolts are also affected by wind. All three bolts auto-aim separately, making the weapon more accurate when pointed at an enemy at midrange than when firing at a wall or at long range.

Under the influence of a Tome of Power, its rate of fire is slightly faster, and it fires a spread of five bolts, the central three of which are capable of damaging ghosts. The center three deal 6-48 damage each, and the ones at the sides do 2-16 damage, for a total of 22-176 damage. Maximum capacity is 50 shots, or 100 with the Bag of Holding.

The weapon is already available on the first level of the game, E1M1: The Docks, although it is hidden in a secret room there. However, the crossbow can be found in non-secret areas on each subsequent level of the episode.

Strategy

The crossbow delivers medium to high damage against all non-ghost enemies at medium-close combat. It is also effective at longer ranges, but not as much as other weapons such as the Dragon Claw and the Hellstaff. A full impact from the Ethereal Crossbow also deals some knockback momentum, which allows the player to throw enemies back out of melee range, especially when dealing with creatures who have low mass such as gargoyles, golems and sabreclaws.

Because the side bolts pass through ghosts and are pushed by wind, the unpowered crossbow is noticeably less effective in these situations. When powered up, these effects are mitigated, though not altogether eliminated, making the weapon reasonably effective even under those conditions. Unlike many of Heretic's weapons, the crossbow does not take on a niche use when powered, instead merely improving on its normal function. This makes it a suitable all-purpose fallback when a Tome is active.

Data

Crossbow data
Weapon number 3
Damage 10-80 (normal center bolt)
6-48 (powered center bolt)
2-16 (side bolt)
Included ammo 10 (15 on skills 1 & 5)
Max ammo 50 (100 with Bag of Holding)
Ammo type Ethereal Arrows
Shot type Projectile
Velocity
(normal center bolt)
30 map units per tic
(1050 map units per second)
Velocity
(powered center bolt)
32 map units per tic
(1120 map units per second)
Velocity
(side bolt)
20 map units per tic
(700 map units per second)
Shots per minute 80.77 (regular)
100.0 (powered)
Sound BOWSHT (firing)
HRNHIT (impact)
Appears in Shareware Heretic
Registered Heretic
Thing type 2001 (decimal), 7D1 (hex)
Radius 20
Height 16
Sprite WBOW (before pickup)
CRBW (wielded)
FX03 (projectiles)
Class Weapon
Pickup

Appearance statistics

In the IWADs the Ethereal Crossbow is first encountered on these maps per skill level:

The IWADs contain the following numbers of Ethereal Crossbows per skill level:

Weapons from Heretic
Slot: 1 2 3 4 5 6 7
Staff Elven wand Ethereal crossbow Dragon claw Hellstaff Phoenix rod Firemace
Gauntlets of the Necromancer