Difference between revisions of "Ettin"

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[[Image:Ettin-hexen.png|thumb|right|256px|The player is being mobbed by a wave of Ettins on the [[Hub 5: Dark Crucible|Dark Crucible]] in [[Hexen]].]]
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[[File:Ettin-hexen.png|thumb|The player is being mobbed by a wave of ettins on the [[Hub 5: Dark Crucible|Dark Crucible]].]]
  
'''Ettins''' are monsters from ''[[Hexen]]''.  They are two-headed monsters outfitted with armor and maces, but are essentially the lowest tier of monster and very straightforward to kill, even with 175 [[Hit points]]. Ettins are also the most common enemy in the game, and the first encountered. Their melee attacks consist of mace swings; however, these only cause a small amount of damage and are easily dodged by the player.  They [[gib]] when they take too much damage or get killed by the [[Quietus]], [[Wraithverge]], or [[Bloodscourge]] weapons.
+
'''Ettins''' are monsters from [[Hexen]].  They are large, two-headed humanoids outfitted with armor and maces, but are essentially the lowest tier of monster and very straightforward to kill. With 175 [[hit point]]s, they are effectively meat shields for some of the more dangerous adversaries. Ettins are also the most common enemy in the game, and the first encountered.
  
The vast majority of levels in ''Hexen'' has a [[ACS|script]] that causes Ettins to teleport at various map spots on the level the player is (because scripts only run on map the player is currently visiting). The effect has been designed so that every four minutes (8.400 [[tic]]s) variable draws are made behind the scenes. Ettins have the probability of 50% to appear at the map spots, and the decisive draw is made separately and simultaneously for each spot. Two levels, the [[Hub 1: Guardian of Ice|Guardian of Ice]] and [[Hub 1: Guardian of Steel|Steel]], have an alternative version of the script that also allows Afrits, Centaurs or Wendigos to be spawned at some spots. In addition, the levels in [[Hub 1: Seven Portals|the first hub]] generally have different essentials for the effect, such as a varying amount of map spots. On the other hand, every level that shares a similar effect in the remaining hubs has a regular version of the script. It is used to spawn Ettins at five unique spots.
+
{{Quote|These horrid creatures are all that remains of the once proud Legionnaires.  Less than human, they retain just enough of their memory to hate what they have become, and to hate you even more for what you still are.  Fortunately for you, though, they are not particularly skillful foes.|Hexen instruction manual|nosource=true}}
 +
 
 +
== Combat characteristics ==
 +
 
 +
Although ettins have more hit points than [[afrit]]s, [[reiver]]s, [[wendigo]]s and [[dark bishop]]s, they are overall weaker enemies as they move and attack slowly, cannot fly and lack a ranged attack. At melee range they will strike with their maces; however, these only cause a small amount of damage and are easily dodged by the player. The ettin's reach is shorter than any of the player's melee weapons ([[Mace of Contrition]], [[Timon's Axe]],  [[Spiked Gauntlets]]) so with practice one can dispatch them in hand-to-hand combat without taking hits. However, ettins can be dangerous in groups, especially if you get surrounded.
 +
 
 +
If the game is set to skill 5 or loaded with the {{c|-fast}} parameter, both the movement and attack speed of ettins will be increased.
 +
 
 +
Ettins [[gib]] when they take too much damage or get killed by the [[Quietus]], [[Wraithverge]], or [[Bloodscourge]] weapons.
 +
 
 +
== Data ==
 +
{|
 +
|cellpadding=0 cellspacing=0|
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Attributes
 +
  |-
 +
  |ID # ||10030 (decimal), 272E (hex)
 +
  |-
 +
  |[[Hit point]]s||175
 +
  |-
 +
  |Speed||13 [[map unit]]s per frame<br>(91.0 map units per second)
 +
  |-
 +
  |Width||50
 +
  |-
 +
  |Height||68
 +
  |-
 +
  |Reaction time||8
 +
  |-
 +
  |[[Pain chance]]||60 (23.44%)
 +
  |-
 +
  |Pain time||7 [[tic]]s
 +
  |-
 +
  |[[Mass]]||175
 +
  |-
 +
  |Bits||4194310<br/>8654880
 +
  |-
 +
  |Bits ([[Mash monsters|mash]])||4849670<br/>12587048
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%|
 +
  !|Bits list
 +
  |-
 +
  |
 +
1: Obstacle
 +
 
 +
2: Shootable
 +
 
 +
22: Affects Kill %
 +
  |-
 +
  |
 +
5: Floor Clip
 +
 
 +
18: Telestomp
 +
 
 +
22: Push Wall
 +
 
 +
23: Monster Cross Lines
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%|
 +
  !|Bits list (mash)
 +
  |-
 +
  |
 +
1: Obstacle
 +
 
 +
2: Shootable
 +
 
 +
17: Alternate Shadow
 +
 
 +
19: No Blood
 +
 
 +
22: Affects Kill %
 +
  |-
 +
  |
 +
3: Blasted
 +
 
 +
5: Floor Clip
 +
 
 +
12: Pass Mobj
 +
 
 +
22: Push Wall
 +
 
 +
23: Monster Cross Lines
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Melee attack
 +
  |-
 +
  |Damage||2-16
 +
  |-
 +
  |Sound||ETHIT1
 +
  |-
 +
  |Attacks per second||1.75
 +
  |}
 +
  {| {{prettytable}}
 +
  !colspan=2|[[Sprite]]s & [[sound]]s
 +
  |-
 +
  |Sprite name||ETTN<br>ETTB (death)
 +
  |-
 +
  |Alert sound|| rowspan="2"| CENT2
 +
  |-
 +
  |Active sound
 +
  |-
 +
  |Pain sound||CENT1<br>PUP4 (special)
 +
  |-
 +
  |[[Types of death|Death]] sound||CNTDTH1 (normal & [[gibs]])
 +
  |}
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|[[zdoom:Hexen spawn numbers|ACS]]
 +
  |-
 +
  |Name||T_ETTIN
 +
  |-
 +
  |Number||4
 +
  |}
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|ACS (mash)
 +
  |-
 +
  |Name||T_ETTIN_MASH
 +
  |-
 +
  |Number||102
 +
  |}
 +
|}
 +
|}
 +
 
 +
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the ettin is first encountered on these maps per [[Skill level#Hexen skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|''[[Hub 1: Seven Portals]]''||[[Hub 1: Winnowing Hall]]||Hub 1: Winnowing Hall||Hub 1: Winnowing Hall
 +
|-
 +
|''[[Hub 2: Shadow Wood]]''||[[Hub 2: Shadow Wood (map)]]||Hub 2: Shadow Wood (map)||Hub 2: Shadow Wood (map)
 +
|-
 +
|''[[Hub 3: Heresiarch's Seminary]]''||[[Hub 3: Heresiarch's Seminary (map)]]||Hub 3: Heresiarch's Seminary (map)||Hub 3: Heresiarch's Seminary (map)
 +
|-
 +
|''[[Hub 4: Castle of Grief]]''||[[Hub 4: Castle of Grief (map)]]||Hub 4: Castle of Grief (map)||Hub 4: Castle of Grief (map)
 +
|-
 +
|''[[Hub 5: Necropolis]]''||[[Hub 5: Necropolis (map)]]||Hub 5: Necropolis (map)||Hub 5: Necropolis (map)
 +
|-
 +
|''[[Expansion Hub 1: Blight]]''||[[Hub 1: Ruined Village]]||Hub 1: Ruined Village||Hub 1: Ruined Village
 +
|-
 +
|''[[Expansion Hub 2: Constable's Gate]]''||[[Hub 2: Constable's Gate]]||Hub 2: Constable's Gate||Hub 2: Constable's Gate
 +
|-
 +
|''[[Expansion Hub 3: Nave]]''||[[Hub 3: Nave]]||Hub 3: Nave||Hub 3: Nave
 +
|-
 +
|''[[Expansion Hub 4: Transit]]''||[[Hub 4: Over N Under]]||Hub 4: Over N Under||Hub 4: Over N Under
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|''Hub 1: Seven Portals''||Hub 1: Winnowing Hall||Hub 1: Winnowing Hall||Hub 1: Winnowing Hall
 +
|-
 +
|''Hub 2: Shadow Wood''||Hub 2: Shadow Wood (map)||Hub 2: Shadow Wood (map)||Hub 2: Shadow Wood (map)
 +
|-
 +
|''Hub 3: Heresiarch's Seminary''||Hub 3: Heresiarch's Seminary (map)||Hub 3: Heresiarch's Seminary (map)||Hub 3: Heresiarch's Seminary (map)
 +
|-
 +
|''Hub 4: Castle of Grief''||Hub 4: Castle of Grief (map)||Hub 4: Castle of Grief (map)||Hub 4: Castle of Grief (map)
 +
|-
 +
|''Hub 5: Necropolis''||Hub 5: Necropolis (map)||Hub 5: Necropolis (map)||Hub 5: Necropolis (map)
 +
|-
 +
|''Expansion Hub 1: Blight''||Hub 1: Ruined Village||Hub 1: Ruined Village||Hub 1: Ruined Village
 +
|-
 +
|''Expansion Hub 2: Constable's Gate''||Hub 2: Constable's Gate||Hub 2: Constable's Gate||Hub 2: Constable's Gate
 +
|-
 +
|''Expansion Hub 3: Nave''||Hub 3: Nave||Hub 3: Nave||Hub 3: Nave
 +
|-
 +
|''Expansion Hub 4: Transit''||Hub 4: Over N Under||Hub 4: Over N Under||Hub 4: Over N Under
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of ettins per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Hub 1: Seven Portals]]''||''118''||''155''||''200''
 +
|-
 +
|style="text-align: left;"|''[[Hub 2: Shadow Wood]]''||''120''||''166''||''194''
 +
|-
 +
|style="text-align: left;"|''[[Hub 3: Heresiarch's Seminary]]''||''99''||''149''||''177''
 +
|-
 +
|style="text-align: left;"|''[[Hub 4: Castle of Grief]]''||''111''||''147''||''166''
 +
|-
 +
|style="text-align: left;"|''[[Hub 5: Necropolis]]''||''46''||''62''||''74''
 +
|-
 +
|style="text-align: left;"|[[Hexen]]||494||679||811
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 1: Blight]]''||''113''||''165''||''193''
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 2: Constable's Gate]]''||''71''||''100''||''118''
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 3: Nave]]''||''83''||''128''||''150''
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 4: Transit]]''||''72''||''72''||''72''
 +
|-
 +
|style="text-align: left;"|[[Deathkings of the Dark Citadel]]||339||465||533
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Hub 1: Seven Portals''||''118''||''155''||''200''
 +
|-
 +
|style="text-align: left;"|''Hub 2: Shadow Wood''||''128''||''174''||''202''
 +
|-
 +
|style="text-align: left;"|''Hub 3: Heresiarch's Seminary''||''99''||''149''||''177''
 +
|-
 +
|style="text-align: left;"|''Hub 4: Castle of Grief''||''111''||''147''||''166''
 +
|-
 +
|style="text-align: left;"|''Hub 5: Necropolis''||''46''||''62''||''74''
 +
|-
 +
|style="text-align: left;"|Hexen||502||687||819
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 1: Blight''||''113''||''165''||''193''
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 2: Constable's Gate''||''71''||''100''||''118''
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 3: Nave''||''83''||''128''||''150''
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 4: Transit''||''72''||''72''||''72''
 +
|-
 +
|style="text-align: left;"|Deathkings of the Dark Citadel||339||465||533
 +
|}
 +
{{col-end}}
 +
 
 +
== Notes ==
 +
* Ettins are the most common monsters in [[Hexen scripted monster spawning|monster spawning]] scripts, appearing every four minutes in all but two of the original game maps and in twelve out of twenty of the [[Hexen: Deathkings of the Dark Citadel|expansion]]. In these twelve maps, they are chosen 70% of the time in two, 60% in five, and 30% in the remaining five.
 +
* There is also a [[mash monsters|mash]] version of this creature that may be spawned by scripts while fighting [[Korax]].
  
Dark Crucible has its special set of scripts that controls the occurences during the battle against [[Korax]]. Thereby the level does not have the teleport script for Ettins. Another level that lacks the script is the [[Hub 3: Silent Refectory|Silent Refectory]] that, oddly, still has the necessary five map spots placed around the level. Thus, it is likely that the script was left out from the level by accident.
 
==Source==
 
''Hexen, version 1.0.''
 
 
{{Hexen monsters}}
 
{{Hexen monsters}}
[[Category: Hexen monsters]]
 

Revision as of 21:37, 21 February 2020

The player is being mobbed by a wave of ettins on the Dark Crucible.

Ettins are monsters from Hexen. They are large, two-headed humanoids outfitted with armor and maces, but are essentially the lowest tier of monster and very straightforward to kill. With 175 hit points, they are effectively meat shields for some of the more dangerous adversaries. Ettins are also the most common enemy in the game, and the first encountered.

"These horrid creatures are all that remains of the once proud Legionnaires. Less than human, they retain just enough of their memory to hate what they have become, and to hate you even more for what you still are. Fortunately for you, though, they are not particularly skillful foes."
― Hexen instruction manual

Combat characteristics

Although ettins have more hit points than afrits, reivers, wendigos and dark bishops, they are overall weaker enemies as they move and attack slowly, cannot fly and lack a ranged attack. At melee range they will strike with their maces; however, these only cause a small amount of damage and are easily dodged by the player. The ettin's reach is shorter than any of the player's melee weapons (Mace of Contrition, Timon's Axe, Spiked Gauntlets) so with practice one can dispatch them in hand-to-hand combat without taking hits. However, ettins can be dangerous in groups, especially if you get surrounded.

If the game is set to skill 5 or loaded with the -fast parameter, both the movement and attack speed of ettins will be increased.

Ettins gib when they take too much damage or get killed by the Quietus, Wraithverge, or Bloodscourge weapons.

Data

Attributes
ID # 10030 (decimal), 272E (hex)
Hit points 175
Speed 13 map units per frame
(91.0 map units per second)
Width 50
Height 68
Reaction time 8
Pain chance 60 (23.44%)
Pain time 7 tics
Mass 175
Bits 4194310
8654880
Bits (mash) 4849670
12587048
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

5: Floor Clip

18: Telestomp

22: Push Wall

23: Monster Cross Lines

Bits list (mash)

1: Obstacle

2: Shootable

17: Alternate Shadow

19: No Blood

22: Affects Kill %

3: Blasted

5: Floor Clip

12: Pass Mobj

22: Push Wall

23: Monster Cross Lines

Melee attack
Damage 2-16
Sound ETHIT1
Attacks per second 1.75
Sprites & sounds
Sprite name ETTN
ETTB (death)
Alert sound CENT2
Active sound
Pain sound CENT1
PUP4 (special)
Death sound CNTDTH1 (normal & gibs)
ACS
Name T_ETTIN
Number 4
ACS (mash)
Name T_ETTIN_MASH
Number 102

Appearance statistics

In the IWADs the ettin is first encountered on these maps per skill level:

The IWADs contain the following numbers of ettins per skill level:

Notes

  • Ettins are the most common monsters in monster spawning scripts, appearing every four minutes in all but two of the original game maps and in twelve out of twenty of the expansion. In these twelve maps, they are chosen 70% of the time in two, 60% in five, and 30% in the remaining five.
  • There is also a mash version of this creature that may be spawned by scripts while fighting Korax.