Ettin

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Revision as of 23:31, 7 February 2012 by Jartapran (talk | contribs) (Composed an edit based on the research. Source: Hexen v1.0.)


The player is being mobbed by a wave of Ettins on the Dark Crucible in Hexen.

Ettins are monsters from Hexen. They are two-headed monsters outfitted with armor and maces, but are essentially the lowest tier of monster and very straightforward to kill, even with 175 Hit points. Ettins are also the most common enemy in the game, and the first encountered. Their melee attacks consist of mace swings; however, these only cause a small amount of damage and are easily dodged by the player. They gib when they take too much damage or get killed by the Quietus, Wraithverge, or Bloodscourge weapons.

The vast majority of levels in Hexen have a script that causes Ettins to be teleported at various map spots on the level the player is (because scripts only run on map the player is currently visiting). The effect is designed so that every four minutes (8.400 tics) variable draws are made behind the scenes. Ettins have the probability of 50% to appear at the map spots, and the decisive draw is made separately and simultaneously for each spot. Two levels, the Guardian of Ice and Steel, have an alternative version of the script that also allows Afrits, Centaurs or Wendigos to be spawned at some spots. In addition, the levels in the first hub generally have different essentials for the effect, such as a varying amount of map spots. Every level in the remaining hub, on the other hand, has a regular version of the script that is used to spawn Ettins at five unique spots.

Dark Crucible has its special set of scripts that controls the occurences during the battle against Korax. Thereby the level does not have the teleport script for Ettins. Another level that lacks the script is the Silent Refectory that, oddly, still has the necessary five map spots placed around the level. Thus, it is likely that the script was left out from the level by accident.

Source

Hexen, version 1.0.