Difference between revisions of "Extra life"

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==''The Ancient Gods''==
 
==''The Ancient Gods''==
 
''[[The Ancient Gods, Part One|Part One]]'' introduces a rare 2UP collectible, which adds two extra lives instead of one. It also includes a support rune called Take Back - when active, if an extra life is consumed then the player can get that life back by quickly killing the monster that dealt the fatal blow. The offending monster will be marked with an extra life icon; stronger monsters will allow more time to kill them.
 
''[[The Ancient Gods, Part One|Part One]]'' introduces a rare 2UP collectible, which adds two extra lives instead of one. It also includes a support rune called Take Back - when active, if an extra life is consumed then the player can get that life back by quickly killing the monster that dealt the fatal blow. The offending monster will be marked with an extra life icon; stronger monsters will allow more time to kill them.
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==Horde Mode==
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In [[Horde Mode]], players begin with three extra lives and can collect more as they progress; running out of lives will force the player to start again from the beginning. On completing the game, every remaining extra life is converted to 1,000 bonus points each.
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Horde Mode introduces a 3UP item that is given for successfully completing a bonus round, and awards three extra lives. 1UP items are given at the end of each arena round once all the weapons are obtained; they are also given if a bonus round is not completed successfully.
  
 
==Achievements==
 
==Achievements==
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* '''1-Upsmanship''' - Complete ''The Ancient Gods, Part One'' in Extra Life Mode with five extra lives in your inventory.
 
* '''1-Upsmanship''' - Complete ''The Ancient Gods, Part One'' in Extra Life Mode with five extra lives in your inventory.
 
* '''Live Die Reload''' - Complete ''The Ancient Gods, Part Two'' in Extra Life Mode with five extra lives in your inventory.
 
* '''Live Die Reload''' - Complete ''The Ancient Gods, Part Two'' in Extra Life Mode with five extra lives in your inventory.
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* '''Max Credits''' - Complete Horde Mode with 20 extra lives in your inventory.
  
 
[[Category:Doom Eternal items]]
 
[[Category:Doom Eternal items]]

Revision as of 09:21, 28 October 2021

The extra life is a power-up which is introduced in Doom Eternal.

Tactical analysis

If the player has an extra life, it will automatically be consumed when their health reaches zero, fully restoring health and offering a brief period of invincibility rather than forcing the player to restart from the last checkpoint; extra lives thus work similarly to the Saving Throw rune from Doom (2016). If the player is using the Savage Throw rune, extra lives will be consumed before the rune is used.

Extra lives are marked on the automap as Doom Slayer helmet icons; in game, they take the form of a helmet with "1UP" displayed above it. Unlike most major collectibles, they respawn when replaying a mission.

Doom Eternal includes an Extra Life Mode that can be applied to any skill level except Ultra-Nightmare. In this mode running out of lives will end the campaign, forcing the player to restart from the beginning.

A cheat code that grants unlimited extra lives can be found in the Hell on Earth level.

The Ancient Gods

Part One introduces a rare 2UP collectible, which adds two extra lives instead of one. It also includes a support rune called Take Back - when active, if an extra life is consumed then the player can get that life back by quickly killing the monster that dealt the fatal blow. The offending monster will be marked with an extra life icon; stronger monsters will allow more time to kill them.

Horde Mode

In Horde Mode, players begin with three extra lives and can collect more as they progress; running out of lives will force the player to start again from the beginning. On completing the game, every remaining extra life is converted to 1,000 bonus points each.

Horde Mode introduces a 3UP item that is given for successfully completing a bonus round, and awards three extra lives. 1UP items are given at the end of each arena round once all the weapons are obtained; they are also given if a bonus round is not completed successfully.

Achievements

The following achievements involve collecting extra lives, and will also tick off their corresponding milestones:

  • Extra Extra Lives - Pick up 20 extra lives in the campaign in a single save slot.
  • Running Up the High Score - complete the campaign in Extra Life Mode with 10 extra lives in your inventory.
  • 1-Upsmanship - Complete The Ancient Gods, Part One in Extra Life Mode with five extra lives in your inventory.
  • Live Die Reload - Complete The Ancient Gods, Part Two in Extra Life Mode with five extra lives in your inventory.
  • Max Credits - Complete Horde Mode with 20 extra lives in your inventory.