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FPCDoom
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Developer(s)
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Jim Valavanis
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Latest release
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1.14.18.134 (2022-04-10, 23 months ago)
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Target Platform
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Windows
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FPCDoom is a source port of Doom developed by Jim Valavanis written in Free Pascal with the Lazarus IDE. It is specifically developed as a sister project of DelphiDoom to provide a solid code base for the more mainstream Pascal programmers.
Features
- High screen resolutions with accurate software rendering
- True color software rendering with optional usage of external textures (pk3 files containing png, tga or bmp images)
- Dynamic lights
- Mirror mode with demo compatibility
- Palette post processing effects (grayscale & standard palettes)
- Multiple CPU cores utilization
- Uncapped framerate
- Automap rotation and overlay
- DEH/BEX support
- Raised vanilla static limits
External Links
Source code genealogy
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Based on DelphiDoom
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FPCDoom
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Active
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