Difference between revisions of "False Programmers"

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The one in the main castle wears green with a large attachment over his eye, trying to trick you into believe the story about the Programmer was made up to scare people, when in fact it is true.
 
The one in the main castle wears green with a large attachment over his eye, trying to trick you into believe the story about the Programmer was made up to scare people, when in fact it is true.
  
The second one is in the Audience Chamber, used as bait to lure the player into a trap. When you confront him, he'll explain the plan to you and give you the keep to the real [[Programmer]]'s keep, claiming he's dead already, and tell you to go.
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The second one is in the Audience Chamber, clad in red, used as bait to lure the player into a trap. When you confront him, he'll explain the plan to you and give you the keep to the real [[Programmer]]'s keep, claiming he's dead already, and tell you to go.
  
The third one is in the Training Facility, and seems to be the nicest of the three, explaining about the training facility, and even jokes about you possibly being able to kill the real [[Programmer]] if you pass the test.
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The third one is in the Training Facility, dressed in yellow, and seems to be the nicest of the three, explaining about the training facility, and even jokes about you possibly being able to kill the real [[Programmer]] if you pass the test.
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 21:38, 27 February 2005

The False Programmers are a trio of characters seen in the Castle levels of Strife. Each false programmer resides in a different level. One is in the main castle level. Another is in the Audience Chamber level, and the third is in the Training Facility.

The one in the main castle wears green with a large attachment over his eye, trying to trick you into believe the story about the Programmer was made up to scare people, when in fact it is true.

The second one is in the Audience Chamber, clad in red, used as bait to lure the player into a trap. When you confront him, he'll explain the plan to you and give you the keep to the real Programmer's keep, claiming he's dead already, and tell you to go.

The third one is in the Training Facility, dressed in yellow, and seems to be the nicest of the three, explaining about the training facility, and even jokes about you possibly being able to kill the real Programmer if you pass the test.