Difference between revisions of "Fast monsters"

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'''Fast monsters''' is a setting which makes [[monsters]] move and attack faster.  
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'''Fast monsters''' is a setting which makes [[monsters]] more aggressive.
  
[[Demon]]s and [[Spectre]]s move and attack 2 × faster, [[Imp]] [[fireball]]s are 50% faster, and [[Cacodemon]], [[Hell Knight]], and [[Baron of Hell]] projectiles are 33% faster. Consequently, lesser enemies are considerably more dangerous, and the [[chainsaw]] is virtually useless.
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The more common demonic monsters from the original Doom are the most affected by this mode. [[Demon]]s and the related [[spectre]]s move and attack twice as fast as usual. Some projectiles are sped up to 20 [[unit]]s per [[tic]], making [[imp]] and [[cacodemon]] [[fireball]]s twice as fast than usual, while [[hell knight]] and [[baron of hell]] projectiles are 33% faster. These and other monsters also attack considerably more often, usually moving very little as long as they have their target in sight, which makes [[hitscan]] enemies considerably more dangerous, and the [[player]]'s [[fist]] and [[chainsaw]] much less useful.
  
Fast monsters show up by default only on [[Skill level|Nightmare mode]].
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The fast monsters setting is automatically activated when playing using [[Skill level|Nightmare!]] difficulty. In addition, Nightmare! difficulty also adds a special check in the monster behavior code causing all monsters to attack immediately on sight (on all other difficulties, monsters may or may not attack on sight, with the random chance weighted based on the distance to their target).
  
The setting can be used with any skill level using the <tt>-fast</tt> [[command line argument]].
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The setting can be used with any skill level using the {{c|-fast}} [[command line argument]].
  
 
== See also ==
 
== See also ==
  
* [[Doom cheat codes#All Doom versions|IDCLEV idiosyncrasies]]
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* [[IDCLEV idiosyncrasies]]
 
* [[Some game options not preserved in saved games]]
 
* [[Some game options not preserved in saved games]]
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* [[Demon speed bug]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 04:12, 25 November 2019

Fast monsters is a setting which makes monsters more aggressive.

The more common demonic monsters from the original Doom are the most affected by this mode. Demons and the related spectres move and attack twice as fast as usual. Some projectiles are sped up to 20 units per tic, making imp and cacodemon fireballs twice as fast than usual, while hell knight and baron of hell projectiles are 33% faster. These and other monsters also attack considerably more often, usually moving very little as long as they have their target in sight, which makes hitscan enemies considerably more dangerous, and the player's fist and chainsaw much less useful.

The fast monsters setting is automatically activated when playing using Nightmare! difficulty. In addition, Nightmare! difficulty also adds a special check in the monster behavior code causing all monsters to attack immediately on sight (on all other difficulties, monsters may or may not attack on sight, with the random chance weighted based on the distance to their target).

The setting can be used with any skill level using the -fast command line argument.

See also