Difference between revisions of "FhDoom"

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|developer = [[Johannes Ohlemacher (eXistence)]]
 
|developer = [[Johannes Ohlemacher (eXistence)]]
 
|baseparent = [[Doom 3]]
 
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|programming language = [[Wikipedia:C++|C++]]
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'''fhDOOM''' is a source port for ''[[Doom 3]]'' with the goal of modernising the base game and the [[id Tech 4]] engine while retaining the original feature set. It covers the original game, its expansion ''[[Resurrection of Evil]]'' and all game tools. It features a complete port for modern [[:wikipedia:OpenGL|OpenGL]] and [[:wikipedia:GLSL|GLSL]] as well as soft shadows using [[:wikipedia:Shadow mapping|shadow mapping]], soft particles, [[:wikipedia:CMake|CMake]]-based build system and experimental support for [[:wikipedia:Qt (software)|Qt]]-based tools. A [https://github.com/MamiyaOtaru/fhDOOM fork project] by [[MamiyaOtaru]] also exists.
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'''fhDOOM''' is a source port for ''[[Doom 3]]'' with the goal of modernising the base game and the [[id Tech 4]] engine while retaining the original feature set. It covers the original game, its expansion ''[[Resurrection of Evil]]'' and all game tools. It features a complete port for modern {{wp|OpenGL}} and {{wp|GLSL}} as well as soft shadows using {{wp|Shadow mapping|shadow mapping}}, soft particles, {{wp|CMake}}-based build system and experimental support for {{wp|Qt (software)|Qt}}-based tools. A [https://github.com/MamiyaOtaru/fhDOOM fork project] by MamiyaOtaru also exists.
  
 
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Latest revision as of 06:56, 25 August 2023

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FhDoom
Codebase Doom 3
Developer(s) Johannes Ohlemacher (eXistence)
Initial release 1.5.2 (2017-8-22, 6 years ago)
Development status Active
Written in C++
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v3+
Source Repository

(Git)

GitHub

fhDOOM is a source port for Doom 3 with the goal of modernising the base game and the id Tech 4 engine while retaining the original feature set. It covers the original game, its expansion Resurrection of Evil and all game tools. It features a complete port for modern OpenGL and GLSL as well as soft shadows using shadow mapping, soft particles, CMake-based build system and experimental support for Qt-based tools. A fork project by MamiyaOtaru also exists.

Source code genealogy
Based on
Doom 3
fhDoom Active