Difference between revisions of "File:MonsterFlee.WAD"
(+ cat (as noted at Talk:Monsters fleeing, this map was created for an earlier project))
(uploaded "File:MonsterFlee.WAD": (recovered file, missing upload log entry))
Revision as of 20:05, 25 March 2011
This file is a Doom II map which illustrates the AI bug that makes monsters flee from the player instead of going after him. At the start of the level, shoot to alert the monster and let it open the door for you. Don't forget to get the blue skullkey!
|This image may not have information on its source. It may be usable under fair use but this has yet to be verified. It might be public domain or under a licence compatible with the GNU FDL. To the uploader: Please provide licensing information as soon as possible. Images without this information may be deleted in the future.|
Click on a date/time to view the file as it appeared at that time.
|current||20:05, 25 March 2011||(5 KB)||127.0.0.1||(recovered file, missing upload log entry)|
- You cannot overwrite this file.