File:MonsterFlee.WAD

Revision as of 20:05, 25 March 2011 by 127.0.0.1 (talk) (uploaded "File:MonsterFlee.WAD": (recovered file, missing upload log entry))

Revision as of 20:05, 25 March 2011 by 127.0.0.1 (talk) (uploaded "File:MonsterFlee.WAD": (recovered file, missing upload log entry))

MonsterFlee.WAD(file size: 5 KB, MIME type: text/plain)
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This file is a Doom II map which illustrates the AI bug that makes monsters flee from the player instead of going after him. At the start of the level, shoot to alert the monster and let it open the door for you. Don't forget to get the blue skullkey!


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File history

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Date/TimeDimensionsUserComment
current20:05, 25 March 2011 (5 KB)127.0.0.1 (talk)(recovered file, missing upload log entry)
  • You cannot overwrite this file.

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