Difference between revisions of "File formats"
From DoomWiki.org
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==Doom utility file types== | ==Doom utility file types== | ||
*.bat — Executable batch file that contains multiple DOS commands, and can be used to present a menu and run specific programs or utilities | *.bat — Executable batch file that contains multiple DOS commands, and can be used to present a menu and run specific programs or utilities | ||
− | *.exe — An executable program, such as [[Setup program|SETUP.EXE]] or [[DOOM.EXE]] itself | + | *.exe — An [[executable program]], such as [[Setup program|SETUP.EXE]] or [[DOOM.EXE]] itself |
*.com — Similar to .exe (not to be confused with .com websites relating to Doom) | *.com — Similar to .exe (not to be confused with .com websites relating to Doom) | ||
Revision as of 19:59, 24 August 2016
Contents
List of file types used by Doom Engine
- .lmp — Doom engine unit of data. The particular format is defined by the lump type.
- .wad — Doom engine level resource file (contains textures, sprites, music, and level layout)
- .dsg, .hsg, .hxs, .ssg — Doom engine save games (different extensions specific to Doom, Heretic, Hexen, and Strife respectively)
List of file types used/created by Doom Engine editing programs
- .deh — DeHackEd file which allows editing of hardcoded aspects of Doom engine
- .bex — Enhanced DeHackEd-type file used by Boom and other source ports
- .mus — Music file format of Doom, Heretic, Hexen and Strife
Doom utility file types
- .bat — Executable batch file that contains multiple DOS commands, and can be used to present a menu and run specific programs or utilities
- .exe — An executable program, such as SETUP.EXE or DOOM.EXE itself
- .com — Similar to .exe (not to be confused with .com websites relating to Doom)