Difference between revisions of "File formats"
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− | ==List of file types used by Doom | + | ==List of file types used by Doom Engine== |
*[[LMP|.lmp]] — [[Doom engine]] [[demo]] recording format | *[[LMP|.lmp]] — [[Doom engine]] [[demo]] recording format | ||
*[[WAD|.wad]] — [[Doom engine]] level resource file (contains textures, sprites, music, and level layout) | *[[WAD|.wad]] — [[Doom engine]] level resource file (contains textures, sprites, music, and level layout) | ||
− | ==List of file types used/created by Doom | + | ==List of file types used/created by Doom Engine editing programs== |
*.deh — DeHacked file which allows editing of hardcoded aspects of [[Doom engine]] | *.deh — DeHacked file which allows editing of hardcoded aspects of [[Doom engine]] | ||
*.bex — Enhanced DeHackEd-type file used by [[Boom]] and other [[source port]]s | *.bex — Enhanced DeHackEd-type file used by [[Boom]] and other [[source port]]s |
Revision as of 17:20, 25 May 2006
Contents
List of file types used by Doom Engine
- .lmp — Doom engine demo recording format
- .wad — Doom engine level resource file (contains textures, sprites, music, and level layout)
List of file types used/created by Doom Engine editing programs
- .deh — DeHacked file which allows editing of hardcoded aspects of Doom engine
- .bex — Enhanced DeHackEd-type file used by Boom and other source ports
- .lev — File which can be loaded along with a PWAD and renames Doom levels
- .mus — Music file format of Doom, Heretic, Hexen and Strife
Doom utility file types
- .bat — Executable batch file that contains multiple DOS commands, and can be used to present a menu and run specific programs or utilities
- .exe — An executable program, such as SETUP.EXE or DOOM.EXE itself