Difference between revisions of "File formats"
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==List of file types used by Doom Engine== | ==List of file types used by Doom Engine== | ||
− | *[[LMP|.lmp]] — [[Doom engine]] | + | *[[LMP|.lmp]] — [[Doom engine]] unit of data. The particular format is defined by the lump type. |
*[[WAD|.wad]] — [[Doom engine]] level resource file (contains textures, sprites, music, and level layout) | *[[WAD|.wad]] — [[Doom engine]] level resource file (contains textures, sprites, music, and level layout) | ||
Revision as of 16:11, 20 March 2008
Contents
List of file types used by Doom Engine
- .lmp — Doom engine unit of data. The particular format is defined by the lump type.
- .wad — Doom engine level resource file (contains textures, sprites, music, and level layout)
List of file types used/created by Doom Engine editing programs
- .deh — DeHacked file which allows editing of hardcoded aspects of Doom engine
- .bex — Enhanced DeHackEd-type file used by Boom and other source ports
- .lev — File which can be loaded along with a PWAD and renames Doom levels
- .mus — Music file format of Doom, Heretic, Hexen and Strife
Doom utility file types
- .bat — Executable batch file that contains multiple DOS commands, and can be used to present a menu and run specific programs or utilities
- .exe — An executable program, such as SETUP.EXE or DOOM.EXE itself