Difference between revisions of "Final Doom (PlayStation)"

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(Changed "PlayStation" link to redirect to PS1 console page rather the PlayStation brand/series page.)
(Inaccessible secrets: +Refer the PSX conversions of maps)
 
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==Technical details==
 
==Technical details==
 +
[[Image:Psx-crater-05.png|thumb|A screenshot of [[MAP17: Crater (PlayStation Final Doom)|Level 17: Crater]] in Final Doom showing the [[colored lighting]] (pale blue) in the crate room and slighty different [[HUD]], asphalt gray colored graphics.]]
 +
 
Support was added for the {{wp|PlayStation Mouse}}, offering a potentially more PC-like control experience than was possible with its predecessor.
 
Support was added for the {{wp|PlayStation Mouse}}, offering a potentially more PC-like control experience than was possible with its predecessor.
  
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!Master Levels
 
!Master Levels
 
|-
 
|-
||[[MAP01: Attack (PlayStation Final Doom)|Level 01: Attack]]
+
|[[MAP01: Attack (PlayStation Final Doom)|Level 01: Attack]]
 
|-
 
|-
||[[MAP02: Virgil (PlayStation Final Doom)|Level 02: Virgil]]
+
|[[MAP02: Virgil (PlayStation Final Doom)|Level 02: Virgil]]
 
|-
 
|-
||[[MAP03: Canyon (PlayStation Final Doom)|Level 03: Canyon]]
+
|[[MAP03: Canyon (PlayStation Final Doom)|Level 03: Canyon]]
 
|-
 
|-
||[[MAP04: Combine (PlayStation Final Doom)|Level 04: Combine]]
+
|[[MAP04: Combine (PlayStation Final Doom)|Level 04: Combine]]
 
|-
 
|-
|[[MAP05: Catwal (PlayStation Final Doom)|Level 05: Catwalk]]
+
|[[MAP05: Catwalk (PlayStation Final Doom)|Level 05: Catwalk]]
 
|-
 
|-
||[[MAP06: Fistula (PlayStation Final Doom)|Level 06: Fistula]]
+
|[[MAP06: Fistula (PlayStation Final Doom)|Level 06: Fistula]]
 
|-
 
|-
||[[MAP07: Geryon (PlayStation Final Doom)|Level 07: Geryon]]
+
|[[MAP07: Geryon (PlayStation Final Doom)|Level 07: Geryon]]
 
|-
 
|-
||[[MAP08: Minos (PlayStation Final Doom)|Level 08: Minos]]
+
|[[MAP08: Minos (PlayStation Final Doom)|Level 08: Minos]]
 
|-
 
|-
||[[MAP09: Nessus (PlayStation Final Doom)|Level 09: Nessus]]
+
|[[MAP09: Nessus (PlayStation Final Doom)|Level 09: Nessus]]
 
|-
 
|-
||[[MAP10: Paradox (PlayStation Final Doom)|Level 10: Paradox]]
+
|[[MAP10: Paradox (PlayStation Final Doom)|Level 10: Paradox]]
 
|-
 
|-
||[[MAP11: Subspace (PlayStation Final Doom)|Level 11: Subspace]]
+
|[[MAP11: Subspace (PlayStation Final Doom)|Level 11: Subspace]]
 
|-
 
|-
||[[MAP12: Subterra (PlayStation Final Doom)|Level 12: Subterra]]
+
|[[MAP12: Subterra (PlayStation Final Doom)|Level 12: Subterra]]
 
|-
 
|-
||[[MAP13: Vesperas (PlayStation Final Doom)|Level 13: Vesperas]]
+
|[[MAP13: Vesperas (PlayStation Final Doom)|Level 13: Vesperas]]
 
|-
 
|-
 
! TNT: Evilution
 
! TNT: Evilution
 
|-
 
|-
||[[MAP14: System Control (PlayStation Final Doom)|Level 14: System Control]]
+
|[[MAP14: System Control (PlayStation Final Doom)|Level 14: System Control]]
 
|-
 
|-
||[[MAP15: Human Barbecue (PlayStation Final Doom)|Level 15: Human Barbecue]]
+
|[[MAP15: Human Barbeque (PlayStation Final Doom)|Level 15: Human Barbeque]]
 
|-
 
|-
||[[MAP16: Wormhole (PlayStation Final Doom)|Level 16: Wormhole]]
+
|[[MAP16: Wormhole (PlayStation Final Doom)|Level 16: Wormhole]]
 
|-
 
|-
||[[MAP17: Crater (PlayStation Final Doom)|Level 17: Crater]]
+
|[[MAP17: Crater (PlayStation Final Doom)|Level 17: Crater]]
 
|-
 
|-
||[[MAP18: Nukage Processing (PlayStation Final Doom)|Level 18: Nukage Processing]]
+
|[[MAP18: Nukage Processing (PlayStation Final Doom)|Level 18: Nukage Processing]]
 
|-
 
|-
||[[MAP19: Deepest Reaches (PlayStation Final Doom)|Level 19: Deepest Reaches]]
+
|[[MAP19: Deepest Reaches (PlayStation Final Doom)|Level 19: Deepest Reaches]]
 
|-
 
|-
||[[MAP20: Processing Area (PlayStation Final Doom)|Level 20: Processing Area]]
+
|[[MAP20: Processing Area (PlayStation Final Doom)|Level 20: Processing Area]]
 
|-
 
|-
||[[MAP21: Lunar Mining Project (PlayStation Final Doom)|Level 21: Lunar Mining Project]]
+
|[[MAP21: Lunar Mining Project (PlayStation Final Doom)|Level 21: Lunar Mining Project]]
 
|-
 
|-
||[[MAP22: Quarry (PlayStation Final Doom)|Level 22: Quarry]]
+
|[[MAP22: Quarry (PlayStation Final Doom)|Level 22: Quarry]]
 
|-
 
|-
||[[MAP23: Ballistyx (PlayStation Final Doom)|Level 23: Ballistyx]]
+
|[[MAP23: Ballistyx (PlayStation Final Doom)|Level 23: Ballistyx]]
 
|-
 
|-
||[[MAP24: Heck (PlayStation Final Doom)|Level 24: Heck]]
+
|[[MAP24: Heck (PlayStation Final Doom)|Level 24: Heck]]
 
|-
 
|-
 
! The Plutonia Experiment
 
! The Plutonia Experiment
 
|-
 
|-
||[[MAP25: Congo (PlayStation Final Doom)|Level 25: Congo]]
+
|[[MAP25: Congo (PlayStation Final Doom)|Level 25: Congo]]
 
|-
 
|-
||[[MAP26: Aztec (PlayStation Final Doom)|Level 26: Aztec]]
+
|[[MAP26: Aztec (PlayStation Final Doom)|Level 26: Aztec]]
 
|-
 
|-
||[[MAP27: Ghost Town (PlayStation Final Doom)|Level 27: Ghost Town]]
+
|[[MAP27: Ghost Town (PlayStation Final Doom)|Level 27: Ghost Town]]
 
|-
 
|-
||[[MAP28: Baron's Lair (PlayStation Final Doom)|Level 28: Baron's Lair]]
+
|[[MAP28: Baron's Lair (PlayStation Final Doom)|Level 28: Baron's Lair]]
 
|-
 
|-
||[[MAP29: The Death Domain (PlayStation Final Doom)|Level 29: The Death Domain]]
+
|[[MAP29: The Death Domain (PlayStation Final Doom)|Level 29: The Death Domain]]
 
|-
 
|-
||[[MAP30: Onslaught (PlayStation Final Doom)|Level 30: Onslaught]]
+
|[[MAP30: Onslaught (PlayStation Final Doom)|Level 30: Onslaught]]
 
|}
 
|}
  
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==Bugs==
 
==Bugs==
 
===Inaccessible secrets===
 
===Inaccessible secrets===
* In [[MAP07: Nessus (Master Levels)|Level 9, Nessus]], there is a walkthroughable (transparent thickness) wall, with a [[revenant]] behind it (on the harder difficult levels: may be a different enemy on lower levels).  On this ledge -- which is above the corridor containing the four teleport pads -- there is a [[megasphere]] and, around the corner, the [[BFG9000]].  Many cannot get onto this ledge, but, for those that do, the BFG9000 in the top right-hand corner can (with difficulty) be taken, but because you cannot physically enter the area it resides in, the game never reports you as having found that secret.
+
* In [[MAP09: Nessus (PlayStation Final Doom)|Level 9, Nessus]], there is a walkthroughable (transparent thickness) wall, with a [[revenant]] behind it (on the harder difficult levels: may be a different enemy on lower levels).  On this ledge -- which is above the corridor containing the four teleport pads -- there is a [[megasphere]] and, around the corner, the [[BFG9000]].  Many cannot get onto this ledge, but, for those that do, the BFG9000 in the top right-hand corner can (with difficulty) be taken, but because you cannot physically enter the area it resides in, the game never reports you as having found that secret.
* In [[MAP20: The Death Domain (The Plutonia Experiment)|Level 29, The Death Domain]], there is a switch missing which prevents the player from being able to access an area on the west side of the map.
+
* In [[MAP29: The Death Domain (PlayStation Final Doom)|Level 29, The Death Domain]], there is a switch missing which prevents the player from being able to access an area on the west side of the map.
 
All other secrets are fully accessible.
 
All other secrets are fully accessible.
 +
 
===Level conversion errors===
 
===Level conversion errors===
 
* Red key in [[MAP16: Deepest Reaches (TNT: Evilution)|MAP19: Deepest Reaches]], used to open an optional arsenal room in [[TNT: Evilution|PC version]], is useless in this version, as that room was removed entirely.
 
* Red key in [[MAP16: Deepest Reaches (TNT: Evilution)|MAP19: Deepest Reaches]], used to open an optional arsenal room in [[TNT: Evilution|PC version]], is useless in this version, as that room was removed entirely.
  
 
==See also==
 
==See also==
* [[PlayStation Doom TC]], a [[GZDoom]]-compatible reimplementation of the game
+
* [[PlayStation Doom TC]], a [[GZDoom]]-compatible re-implementation of the game.
 
* [[Doom2 Map14 Homage]], a rejected [[Master Levels]] map by [[Tom Mustaine]] which was included in a press release beta version of this game.
 
* [[Doom2 Map14 Homage]], a rejected [[Master Levels]] map by [[Tom Mustaine]] which was included in a press release beta version of this game.
 +
* [[PlayStation Doom: Master Edition]], a mod which restores cut levels and adds other official levels that came out since the release of this game.
  
 
==External links==
 
==External links==

Latest revision as of 01:53, 30 March 2019

PAL region box art

Final Doom for the Sony PlayStation was created by the same team at Williams Entertainment that produced the PlayStation version of Doom, reusing the same engine. It was released on October 1, 1996, including a mixture of 30 levels from the Master Levels for Doom II and the Final Doom missions TNT: Evilution and The Plutonia Experiment. The instruction booklet erroneously states that the game contains 30+ levels rather than 30 exactly. Although the box does not mention the Master Levels, the back cover of the instruction manual acknowledges their inclusion.

Technical details[edit]

A screenshot of Level 17: Crater in Final Doom showing the colored lighting (pale blue) in the crate room and slighty different HUD, asphalt gray colored graphics.

Support was added for the PlayStation Mouse, offering a potentially more PC-like control experience than was possible with its predecessor.

Maps are stored in a different ROM file format instead of in WAD files, and use a different custom compression algorithm.

The super shotgun, which had suffered severely from the down-scaling needed for the prior game, was redrawn for the American and European versions of this game, giving it a "sleeker" appearance. However, for some reason, the Japanese release continues to use the same graphics as PlayStation Doom.

The Final Doom PLAYPAL is even larger than Doom's, with 26 palettes:

  • Palette 16 is used for the DOOM and STATUS graphics.
  • Palette 17 is used for TITLE and BACK graphics.
  • Palette 18 is used for IDCRED1.
  • Palette 19 is used for WMSCRED1.
  • Palette 20 is used for CONNECT, NETERR, LOADING, BUTTONS, PAUSE, and TILE.
  • Palette 21 is used for the SKY02 texture.
  • Palette 22 is a perfect copy of palette 0.
  • Palette 23 is used for the SKY04 texture.
  • Palette 24 is used for the SKY05 texture.
  • Palette 25 is used for the SKY06 texture.

Though all of the resources for the Spiderdemon are included in the game's data files and it appears in the cast call at the end of the game, it is not found in the Final Doom levels. System memory restrictions completely prevent it from being used in any of the included maps, based on calculation of the amount of memory available for sprites in each level.

Levels[edit]

Master Levels
Level 01: Attack
Level 02: Virgil
Level 03: Canyon
Level 04: Combine
Level 05: Catwalk
Level 06: Fistula
Level 07: Geryon
Level 08: Minos
Level 09: Nessus
Level 10: Paradox
Level 11: Subspace
Level 12: Subterra
Level 13: Vesperas
TNT: Evilution
Level 14: System Control
Level 15: Human Barbeque
Level 16: Wormhole
Level 17: Crater
Level 18: Nukage Processing
Level 19: Deepest Reaches
Level 20: Processing Area
Level 21: Lunar Mining Project
Level 22: Quarry
Level 23: Ballistyx
Level 24: Heck
The Plutonia Experiment
Level 25: Congo
Level 26: Aztec
Level 27: Ghost Town
Level 28: Baron's Lair
Level 29: The Death Domain
Level 30: Onslaught

Music[edit]

Like its predecessor and its successor Doom 64, Final Doom for PlayStation features a dark ambient soundtrack by Aubrey Hodges. In addition to reusing most of the songs from the first game, ten additional new tracks were composed by Hodges for this edition.

Bugs[edit]

Inaccessible secrets[edit]

  • In Level 9, Nessus, there is a walkthroughable (transparent thickness) wall, with a revenant behind it (on the harder difficult levels: may be a different enemy on lower levels). On this ledge -- which is above the corridor containing the four teleport pads -- there is a megasphere and, around the corner, the BFG9000. Many cannot get onto this ledge, but, for those that do, the BFG9000 in the top right-hand corner can (with difficulty) be taken, but because you cannot physically enter the area it resides in, the game never reports you as having found that secret.
  • In Level 29, The Death Domain, there is a switch missing which prevents the player from being able to access an area on the west side of the map.

All other secrets are fully accessible.

Level conversion errors[edit]

See also[edit]

External links[edit]


Williams Entertainment • Midway Games
WilliamsLogo.png Midway Games logo.png
Source code genealogy
Based on Name Base for
Doom for Sony PlayStation Final Doom for Sony PlayStation Closed source