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Final Doom (PlayStation)

2,420 bytes added, 07:53, 30 March 2019
Inaccessible secrets: +Refer the PSX conversions of maps
[[Image:PSX-final-doom-box-cover.jpg|thumb|right|225px|PAL region box art]]
'''Final Doom for the Sony PlayStation''' was created by the same team at {{wp|WMS Industries Inc.|[[Williams Entertainment}} ]] that produced the {{wp|PlayStation (console)|PlayStation}} version of [[Sony PlayStation|version of Doom]], reusing the same engine. It was released on [[Timeline#1996|October 1, 1996]], including a mixture of 30 levels from the [[Master Levels for Doom II]] and the [[Final Doom]] missions [[TNT: Evilution]] and [[The Plutonia Experiment]]. The instruction booklet erroneously states that the game contains 30+ levels rather than 30 exactly. Although the box does not mention the Master Levels, the back cover of the instruction manual acknowledges their inclusion.
==Technical details==
[[Image:Psx-crater-05.png|thumb|A screenshot of [[MAP17: Crater (PlayStation Final Doom)|Level 17: Crater]] in Final Doom showing the [[colored lighting]] (pale blue) in the crate room and slighty different [[HUD]], asphalt gray colored graphics.]]
 
Support was added for the {{wp|PlayStation Mouse}}, offering a potentially more PC-like control experience than was possible with its predecessor.
!Master Levels
|-
|[[MAP01: Attack (PlayStation Final Doom)|Level 01: Attack]]
|-
|[[MAP02: Virgil (PlayStation Final Doom)|Level 02: Virgil]]
|-
|[[MAP03: Canyon (PlayStation Final Doom)|Level 03: Canyon]]
|-
|[[MAP04: Combine (PlayStation Final Doom)|Level 04: Combine]]
|-
|[[MAP05: Catwalk (PlayStation Final Doom)|Level 05: Catwalk]]
|-
|[[MAP06: Fistula (PlayStation Final Doom)|Level 06: Fistula]]
|-
|[[MAP07: Geryon (PlayStation Final Doom)|Level 07: Geryon]]
|-
|[[MAP08: Minos (PlayStation Final Doom)|Level 08: Minos]]
|-
|[[MAP09: Nessus (PlayStation Final Doom)|Level 09: Nessus]]
|-
|[[MAP10: Paradox (PlayStation Final Doom)|Level 10: Paradox]]
|-
|[[MAP11: Subspace (PlayStation Final Doom)|Level 11: Subspace]]
|-
|[[MAP12: Subterra (PlayStation Final Doom)|Level 12: Subterra]]
|-
|[[MAP13: Vesperas (PlayStation Final Doom)|Level 13: Vesperas]]
|-
! TNT: Evilution
|-
|[[MAP14: System Control (PlayStation Final Doom)|Level 14: System Control]]
|-
|[[MAP15: Human Barbeque (PlayStation Final Doom)|Level 15: Human BarbecueBarbeque]]
|-
|[[MAP16: Wormhole (PlayStation Final Doom)|Level 16: Wormhole]]
|-
|[[MAP17: Crater (PlayStation Final Doom)|Level 17: Crater]]
|-
|[[MAP18: Nukage Processing (PlayStation Final Doom)|Level 18: Nukage Processing]]
|-
|[[MAP19: Deepest Reaches (PlayStation Final Doom)|Level 19: Deepest Reaches]]
|-
|[[MAP20: Processing Area (PlayStation Final Doom)|Level 20: Processing Area]]
|-
|[[MAP21: Lunar Mining Project (PlayStation Final Doom)|Level 21: Lunar Mining Project          ]]
|-
|[[MAP22: Quarry (PlayStation Final Doom)|Level 22: Quarry]]
|-
|[[MAP23: Ballistyx (PlayStation Final Doom)|Level 23: Ballistyx]]
|-
|[[MAP24: Heck (PlayStation Final Doom)|Level 24: Heck]]
|-
! The Plutonia Experiment
|-
|[[MAP25: Congo (PlayStation Final Doom)|Level 25: Congo]]
|-
|[[MAP26: Aztec (PlayStation Final Doom)|Level 26: Aztec]]
|-
|[[MAP27: Ghost Town (PlayStation Final Doom)|Level 27: Ghost Town]]
|-
|[[MAP28: Baron's Lair (PlayStation Final Doom)|Level 28: Baron's Lair]]
|-
|[[MAP29: The Death Domain (PlayStation Final Doom)|Level 29: The Death Domain]]
|-
|[[MAP30: Onslaught (PlayStation Final Doom)|Level 30: Onslaught]]
|}
==Music==
{{Main| PlayStation Doom music}}
Like its predecessor and its successor [[Doom 64]], Final Doom for PlayStation features a {{wp|dark ambient}} soundtrack by [[Aubrey Hodges]]. In addition to reusing most of the songs from the first game, ten additional new tracks were composed by Hodges for this edition.
==Bugs==
===Inaccessible secrets===
* In [[MAP07MAP09: Nessus (Master LevelsPlayStation Final Doom)|Level 9, Nessus]], there is a walkthroughable (transparent thickness) wall, with a [[revenant]] behind it (on the harder difficult levels: may be a different enemy on lower levels). On this ledge -- which is above the corridor containing the four teleport pads -- there is a [[megasphere]] and, around the corner, the [[BFG9000]]. Many cannot get onto this ledge, but, for those that do, the BFG9000 in the top right-hand corner can (with difficulty) be taken, but because you cannot physically enter the area it resides in, the game never reports you as having found that secret.* In [[MAP20MAP29: The Death Domain (The Plutonia ExperimentPlayStation Final Doom)|Level 29, The Death Domain]], there is a switch missing which prevents the player from being able to access an area on the west side of the map.
All other secrets are fully accessible.
 
===Level conversion errors===
* Red key in [[MAP16: Deepest Reaches (TNT: Evilution)|MAP19: Deepest Reaches]], used to open an optional arsenal room in [[TNT: Evilution|PC version]], is useless in this version, as that room was removed entirely.
==See also==
* [[PlayStation Doom TC]], a [[GZDoom]]-compatible reimplementation re-implementation of the game.* [[Doom2 Map14 Homage]], a rejected [[Master Levels]] map by [[Tom Mustaine]] which was included in a press release beta version of this game.* [[PlayStation Doom: Master Edition]], a mod which restores cut levels and adds other official levels that came out since the release of this game.
==External links==
* [http://www.classicdoom.com/fdoomcmp.htm#06 Information about the Final Doom PlayStation port on ClassicDOOM.com]
 
{{Williams}}
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[[Category:Commercial ports]]
[[Category:PlayStation]]
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