Editing Final boss

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It appears as a massive, goat-like biomechanical head on a wall, with an exposed brain that allows it to spawn endless scores of demons. Although only its head is visible, the endgame text indicates that the entity has a gigantic body as well.
 
It appears as a massive, goat-like biomechanical head on a wall, with an exposed brain that allows it to spawn endless scores of demons. Although only its head is visible, the endgame text indicates that the entity has a gigantic body as well.
  
In Doom II, the boss is not referred to by any specific name. It is referred to in the [[Final Doom]] manual's introductory stories as '''Baphomet''' and '''Gatekeeper'''. In the text screens of [[TNT: Evilution]] and [[The Plutonia Experiment]], it is called the demon-spitter and the Gatekeeper respectively. The graphic and sound files refer to it by a series of different names such as "wall demon", "face", "boss brain" or "boss".  
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In Doom II, the boss is not referred to by any specific name. It is referred to in the [[Final Doom]] manual's introductory stories as Baphomet and Gatekeeper. In the text screens of [[TNT: Evilution]] and [[The Plutonia Experiment]], it is called the demon-spitter and the Gatekeeper respectively. The graphic and sound files refer to it by a series of different names such as "wall demon", "face", "boss brain" or "boss".  
  
 
A corresponding enemy character in [[Doom II RPG]] is called the Icon of Sin, and has a virtual avatar known as '''VIOS''', which has taken control of the UAC's computer systems.
 
A corresponding enemy character in [[Doom II RPG]] is called the Icon of Sin, and has a virtual avatar known as '''VIOS''', which has taken control of the UAC's computer systems.

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