Difference between revisions of "Final boss"
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Revision as of 14:13, 26 April 2006
The Icon of Sin (sometimes called Baphomet in both the Doom community and various levels and add-ons) is the boss of Doom II MAP30: Icon of Sin as well as MAP30 of TNT: Evilution and Plutonia (In which it is referred to as the "Gatekeeper"). See the walkthrough for a gameplay description.
All the other monsters are a single Doom thing, but the Icon of Sin is made up of a number of parts:
- Romero's head is the thing that must be destroyed. It starts with 250 hit points, but it is hard to hit due to its location deep in a hole.
- A Spawn shooter in front of the head launches skull cubes.
- Several Spawn spots are located around the map. These are where the skull cubes land and spawn a monster.
- Wall textures ZZZFACE1 through ZZZFACE9 are arranged to construct a demon face with a hole into its brain. This is what the player sees as the Icon, but it has little to do with its functioning.
Notes
- The Icon of Sin is also displayed in the MARBFACE texture.
- It spawns a potentially endless series of monsters, all of which count towards the player's end-of-level kill percentage; as a consequence of this, the player can finish the level with a greater than 100% kill percentage.
See also
Monsters from Doom and Doom II |
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Doom: Baron of Hell | Cacodemon | Cyberdemon | Demon | Imp | Lost soul | Shotgun guy | Spectre | Spiderdemon | Zombieman Doom 2: Arachnotron | Arch-vile | Commander Keen | Heavy weapon dude | Hell knight | Mancubus | Pain elemental | Revenant | Wolfenstein SS | Final boss |