Difference between revisions of "Firemace"

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The '''Firemace''' is a weapon from [[Heretic]]. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one [[Mace Spheres|Mace Sphere]] every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a [[Tome of Power]] causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a [[Chaos Device]] in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting [[Ghosts (Heretic)|ghosts]] and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.
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The '''Firemace''' is a weapon from [[Heretic]]. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one [[Mace Spheres|Mace Sphere]] every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a [[Tome of Power]] causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a [[Chaos Device]] in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting [[Ghosts (Heretic)|ghosts]] and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.
 
[[Image:Firemace.png|thumb|right|A player cheating to get the Firemace on [[E1M1: The Docks (Heretic)|the first level.]]]]
 
[[Image:Firemace.png|thumb|right|A player cheating to get the Firemace on [[E1M1: The Docks (Heretic)|the first level.]]]]
 
A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: [[Disciple of D'Sparil|Disciples of D'Sparil]] in E1, [[Weredragon|Weredragons]] in E2, [[Ophidian|Ophidians]] in E3, and (through a bug) [[Shadowsphere|Shadowspheres]] in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.
 
A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: [[Disciple of D'Sparil|Disciples of D'Sparil]] in E1, [[Weredragon|Weredragons]] in E2, [[Ophidian|Ophidians]] in E3, and (through a bug) [[Shadowsphere|Shadowspheres]] in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.

Revision as of 07:32, 26 March 2010

The Firemace is a weapon from Heretic. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches one Mace Sphere every 3 ticks in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage). Using a Tome of Power causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting ghosts and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.

A player cheating to get the Firemace on the first level.

A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: Disciples of D'Sparil in E1, Weredragons in E2, Ophidians in E3, and (through a bug) Shadowspheres in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.

Notes

  • The Firemace is arguably a secret weapon as it was not documented in the game's instruction manual.