Fist (Doom 2016)
The fists are a weapon in Doom (2016) which are exclusive to SnapMap. In order to equip the player with the fists, it is necessary to set the player's loadout to a configuration with zero weapon slots - it is impossible to use the fists while any other weapons are owned.
The fists appear and behave in the same manner as punches thrown under the influence of the berserk power-up, but do much less damage. It is possible to throw punches with both of the player's arms; the default fire button or key will punch with the right fist, while the alt-fire button or key will punch with the left. Well-timed alternation of punches from either side against minor enemies such as zombies and imps can prevent them from retaliating.
Like other weapons in SnapMap, the appearance of the fists is dependent on the player's configured suit of armor, unless the map author has specified to override that setting with the Praetor suit. In that case, they will unconditionally appear the same as the player's berserk fists in single-player mode.
The game's console will display an error message about the player not owning any weapons before changing the player to use the fists. This seems to indicate that they only exist as a default fallback weapon in the game's coding, and probably explains why they are unavailable if any other weapons are possessed.
|Weapons from Doom (2016)|
|Single player:||BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun|
|Side arms:||Frag grenade • Siphon grenade|
|Multiplayer:||Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle|
|Multiplayer side arms:||Kinetic mine • Tesla rocket|
|Doom VFR only:||BFG grenade launcher|
|SnapMap:||Demon control grenade • Fist|
|Progression:||Weapon modification • Weapon upgrade|