Difference between revisions of "Flamethrower"

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[[File:StrifeFlamethrower1.png|thumb|The flamethrower equipped.]]
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[[File:Strife flamethrower.png|thumb|A flamethrower in [[deathmatch]] from [[MAP21: Factory: Manufacturing (Strife)|MAP21: Factory: Manufacturing]].]]
 
[[File:StrifeFlamethrower2.png|thumb|The flamethrower in use.]]
 
[[File:StrifeFlamethrower2.png|thumb|The flamethrower in use.]]
The '''Flamethrower''' is a weapon from [[Strife]], used both by the player and by the [[Crusader]] enemy. It shoots balls of fire. The flamethrower can only be used over a short range as the fireballs are subject to gravity. Most human and humanoid enemies will set ablaze, doing fire damage to nearby human actors when hit with a fatal blow of the flamethrower. The [[Environmental suit]] can block the flames completely, making it very useful in close-range combat with [[Crusader]]s.
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{{gendisambigabout|the [[Strife]] weapon|the weapon from [[Doom Eternal]]|Flame belch}}
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The '''flamethrower''' is a weapon from [[Strife]], used both by the player and by [[crusader]]s at close range. It shoots balls of fire, but can only be used over a short range as the fireballs are subject to gravity. Most human and humanoid enemies will set ablaze, doing fire damage to nearby human actors when hit with a fatal blow of the flamethrower. The [[environmental suit]] can block the flames completely, making it very useful in close-range combat with crusaders.
  
This weapon consumes [[Energy cell (Strife)|energy cells]], which are shared with the [[Mauler]]. The maximum ammo capacity for these cells is 400, or 800 when using an [[Ammo satchel]].
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This weapon consumes [[Energy cell (Strife)|energy cells]], which are shared with the [[mauler]]. The maximum ammo capacity for these cells is 400, or 800 when using an [[ammo satchel]].
  
A complete flamethrower can be acquired by getting the [[flamethrower parts]] from [[Weran]] and then taking them to [[Irale]]. You can also pick one up in a hidden area of [[MAP19: Fortress: Security Complex (Strife)|Fortress: Security Complex]].
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A complete flamethrower can be acquired by getting the [[flamethrower parts]] from [[Weran]] and then taking them to [[Irale]]. You can also pick one up in a hidden area of the [[MAP19: Fortress: Security Complex (Strife)|fortress' security complex]].
  
==Data==
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== Data ==
 +
 
 +
{{col-begin|width=auto}}
 +
{{col-break}}
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Flamethrower data
 
!colspan="2"|Flamethrower data
 
|-
 
|-
|Weapon number
+
| [[Thing types|Thing type]]||2005 (decimal), 7D5 (hex)
|6
+
|-
 +
| [[Mobj|Enum]]||MT_FLAMETHROWER (190)
 +
|-
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| Appears in||Strife demo<br>[[Strife]] full version<br>Strife [[Strife: Veteran Edition|Veteran Ed.]]
 
|-
 
|-
|[[Damage]]
+
| Radius||20
|?
+
|-
 +
| Height||16
 +
|-
 +
| [[Thing types|Class]]||[[Weapon]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 +
|-
 +
| Flags2 - VE||{{c|0}} (decimal)<br>{{c|00000000}} (hex)
 +
|-
 +
| Spawns||MT_SFIREBALL
 +
|}
 +
{{col-break|gap=0.5em}}
 +
{| {{prettytable}}
 +
!colspan="2"|Weapon attributes
 +
|-
 +
| Weapon slot||6
 +
|-
 +
| Included ammo||40 (80 on [[Skill level|skills]] 1 & 5)
 +
|-
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| Max ammo||400 (800 with [[ammo satchel]])
 +
|-
 +
| Ammo type||[[Energy cell (Strife)|Energy cells]]
 +
|-
 +
| Shots per minute||1050.0
 +
|-
 +
| Sound||DSFLIDL (idle)
 +
|}
 +
{| {{prettytable}}
 +
! [[State]]!![[Sprite]]!!Frames
 +
|-
 +
| Before pickup||FLAM||1 [A]
 +
|-
 +
| Wielded||FLMT||1 [A]
 +
|-
 +
| Aiming||FLMT||2 [BC]
 +
|-
 +
| Firing||FLMF||2 [AB]
 +
|}
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan="2"|Ranged attack
 
|-
 
|-
|Included ammo
+
| Type||[[Projectile]]
|100 (200 on [[Skill level|skill]] 1 & 5)
 
 
|-
 
|-
|Max ammo
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| Enum||MT_SFIREBALL (112)
|400 (800 with [[ammo satchel]])
 
 
|-
 
|-
|Ammo type
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| Velocity||15 [[map unit]]s per tic<br>(525 map units per second)
|[[Energy cell (Strife)|Energy cells]]
 
 
|-
 
|-
|Shot type
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| [[Damage]]||4-16
|[[Projectile]]
 
 
|-
 
|-
|Velocity
+
| Radius||8
|15 [[map unit]]s per tic<br/>(525 map units per second)
 
 
|-
 
|-
|Shots per minute
+
| Height||11
|?
 
 
|-
 
|-
|[[Sound]]
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| Sprite||FRBL
|DSFLIDLE (idle)<br/>DSFLBURN (firing)
 
 
|-
 
|-
|Appears in
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| Frames||3 [ABC] (in flight)<br>6 [DEFGHI] (impact)
|Strife
 
 
|-
 
|-
|Thing type
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| [[Sound]]||DSFLBURN (burning)
|2005 (decimal), 7D5 (hex)
 
 
|-
 
|-
|Radius
+
| Flags||{{c|66576}} (decimal)<br>{{c|00010410}} (hex)
|20
 
 
|-
 
|-
|Height
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| Flags list|| 4: No blocklinks (Inert)<br>10: Drops off ledges<br>16: Projectile
|16
 
 
|-
 
|-
|[[Sprite]]
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| Flags2 - VE||{{c|16}} (decimal)<br>{{c|00000010}} (hex)
|FLAM (before pickup)<br/>FLMT (wielded)<br/>FLMF (firing)<br/>FRBL (fire ball)
 
 
|-
 
|-
|[[Thing types|Class]]
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| Flags2 list|| 4: Leave some decal
|[[Weapon]]<br/>Pickup
 
 
|}
 
|}
 +
{{col-end}}
  
 
== Appearance statistics ==
 
== Appearance statistics ==

Latest revision as of 17:20, 27 November 2022

The flamethrower in use.
This article is about the Strife weapon. For the weapon from Doom Eternal, see Flame belch.

The flamethrower is a weapon from Strife, used both by the player and by crusaders at close range. It shoots balls of fire, but can only be used over a short range as the fireballs are subject to gravity. Most human and humanoid enemies will set ablaze, doing fire damage to nearby human actors when hit with a fatal blow of the flamethrower. The environmental suit can block the flames completely, making it very useful in close-range combat with crusaders.

This weapon consumes energy cells, which are shared with the mauler. The maximum ammo capacity for these cells is 400, or 800 when using an ammo satchel.

A complete flamethrower can be acquired by getting the flamethrower parts from Weran and then taking them to Irale. You can also pick one up in a hidden area of the fortress' security complex.

Data[edit]

Appearance statistics[edit]

In the IWAD the flamethrower is first encountered on these maps per skill level:

The IWAD contains the following numbers of flamethrowers per skill level: