FraggleScript functions

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Revision as of 15:43, 13 June 2005 by DooMAD (talk | contribs) (large addition, part 1)


This is a comprehensive list of FraggleScript functions:

System variables

These are functions rather than variables, but are always available to the player:

consoleplayer 
The player on the console, ie. in a network game, the player on this machine.
displayplayer
fov 
The current field of view size
trigger 
The object which triggered the current script to start
script 82 {
    // kill the object which started this script
    kill(trigger);
} 

Control functions

break 
Exit a loop, eg.
while (1) {
  break();
}
continue 
Move to the next iteration in a loop
while (1) {
  continue();
  print("this message is never displayed");
}
return 
Stop the current script
script 1 {
   return();
   print("this message is never displayed");
}
goto 
Jump to a particular label
script 1 {
   goto(my_label);
   print("this message is never reached");
   my_label:
}
include 
Execute the contents of the lump specified (acts like "#include" in C)
// include the contents of the wad lump named 'things.h'

include("things.h");   

Basic language functions

print 
Print a message to the console
print("hello, world");
rnd 
Returns a random number from 0..255
script 1 {
    int my_number = rnd();
    if (my_number % 2 == 0) {
        print("heads");
    } else {
        print("tails");
    }
}
prnd (legacy extension)
Returns a random integer from 0..255 (using the doom random table)
input 
(non-functional) read a line from the keyboard
beep 
Make a sound
clock 
Returns the level time, in 1/100ths of a second
wait 
Causes the current script to delay further execution for time number of clocks (1 clock = 1/100 of a second)
tagwait 
Causes the current script to delay further execution until all activity associated with the tag number passed to it has stopped
scriptwait 
Causes the current script to delay further execution until all instances of the script with number scriptnum have finished execution
startscript 
Causes script to run at the start of a level
scriptrunning
startskill 
Starts a new game on a skill level from 1 to 5
exitlevel
Exit the level
tip 
Display a message to the player (in the centre of the screen)
timedtip (legacy extension)
Prints a centered message to all players, which lasts clocks/100 number of seconds

Messages

message
Display a message to the player
playermsg
Send a message to a particular player
playermsg(2, "Hello, player 2");
playertip
Send a tip to a particular player (centre-of-screen message)
playertip(2, "Dont go this way, player 2!");
playeringame
Returns 1 if the given player is in the game
if (playeringame(2)) {
    print("player 2 is in the game!");
}
gameskill (legacy extension)
Returns a value from 1 to 5 representing the skill level of the current game
gamemode (legacy extension)
Returns an integer value representing the current mode of gameplay

Player information and control

playername
Returns the name of a given player
playerobj
Returns a reference to the object controlled by a player
playeraddfrag (legacy extension)
With one argument 1 frag will be added to that player's frag count. If passed two arguments, 1 frag will be added to the first player's frag count against the second player specified (for tally screen). If both players are the same number, a frag will be subtracted from that player's frag count (suicide)
isplayerobj (legacy extension)
Returns 1 if the trigger object or specified object is a player avatar, and 0 otherwise
skincolor (legacy extension)
Returns the number corresponding to a player's colour, or can be used to set colour
playerkeys (legacy extension)
If passed a player number (0-31) and a key number (0-5), this function will return 1 if the player possesses that key or 0 if he does not. If additionally passed the givetake parameter, it will give the key to the player if givetake is non-zero, or will take the key away from the player if givetake is zero. In this case, the function always returns zero regardless
playerammo (legacy extension)
If passed a player number (0-31) and an ammo type number (0-5), this function will return the amount of that type of ammo the player has. If additionally passed the amount parameter, it will set the player's ammo of that type to this amount, clipping it into the range of zero to the maximum amount the player can carry for that type
maxplayerammo (legacy extension)
Sets a player's maximum ammo
playerweapon (legacy extension)
If passed a player number and weapon type number, this function will return 1 if that player has that weapon, 0 if he does not. If additionally passed the givetake parameter, it will set the player's possesion of that weapon. 0 will take the weapon away, while any non-zero number will give it to the player

Objects

spawn
kill
removeobj
objx
Returns the X coordinate of an object
objy
Returns the X coordinate of an object
objz
Returns the Z coordinate of an object
teleport
silentteleport
damageobj
player
If the object is a player, returns the number of the player
objsector
objflag
pushobj
objangle
objhealth
spawnexplosion (legacy extension)
radiusattack (legacy extension)
testlocation (legacy extension)
pushthing (legacy extension)
objdead (legacy extension)
objreactiontime (legacy extension)
reactiontime (legacy extension)
objtarget (legacy extension)
objmomx (legacy extension)
objmomy (legacy extension)
objmomz (legacy extension)
spawnmissile (legacy extension)
mapthings (legacy extension)
objtype (legacy extension)
mapthingnumexist (legacy extension)

Sector control

floorheight
floortext
floortexture (legacy extension)
movefloor
ceilheight
ceilingheight (legacy extension)
moveceil
moveceiling (legacy extension)
ceiltext
ceilingtexture (legacy extension)
lightlevel
fadelight
colormap

Cameras

setcamera
clearcamera
movecamera (legacy extension)

Math functions

pointtoangle
pointtodist
max (legacy extension)
min (legacy extension)
abs (legacy extension)
sin (legacy extension)
asin (legacy extension)
cos (legacy extension)
acos (legacy extension)
tan (legacy extension)
atan (legacy extension)
exp (legacy extension)
log (legacy extension)
sqrt (legacy extension)
floor (legacy extension)
pow (legacy extension)

Sound effects

startsound
startsectorsound
changemusic
startambiantsound (legacy extension)
ambientsound (legacy extension)

Hubs

changehublevel

Doors

opendoor
closedoor

Heads-up GUI

newhupic (legacy extension)
createpic (legacy extension)
deletehupic (legacy extension)
modifyhupic (legacy extension)
modifypic (legacy extension)
sethupicdisplay (legacy extension)
setpicvisible (legacy extension)

Miscellaneous

runcommand 
Executes a console command
script 10 {
    // quit the game

    runcommand("quit");
}
linetrigger
Activates a particular Doom line trigger
playdemo (legacy extension)
checkcvar (legacy extension)
setlinetexture (legacy extension)
lineflag (legacy extension)
setcorona (legacy extension)