Difference between revisions of "Freedoom"

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'''Freedoom''' is a project to create a [[Wikipedia:Free software|free content]] game based on the [[Doom engine]], which is also compatible with [[Doom]] and [[Doom 2]] [[PWAD|PWADs]]. All material in the Freedoom project is released under a modified BSD license, so other projects may reuse any of the Freedoom material for their own purposes as they wish. In fact, this is a secondary goal of the project.
 
'''Freedoom''' is a project to create a [[Wikipedia:Free software|free content]] game based on the [[Doom engine]], which is also compatible with [[Doom]] and [[Doom 2]] [[PWAD|PWADs]]. All material in the Freedoom project is released under a modified BSD license, so other projects may reuse any of the Freedoom material for their own purposes as they wish. In fact, this is a secondary goal of the project.
  
Levels for the project are [[Boom]]-compatible; some use Boom extensions. As such, a Boom-compatible source port is necessary to play the game, and Freedoom cannot be played with the original source code, or ports lacking Boom compatibility.
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Freedoom's original goal was to create a single [[Doom II]] compatible IWAD. The goals of the project have since evolved; Freedoom now ships three separate IWADs, named: 'Freedoom: Phase 1' (Doom 1 compatible), 'Freedoom: Phase 2' (Doom 2 compatible) and 'FreeDM' (Doom 2 compatible, with deathmatch levels).
  
Three subprojects exist; the first one is to create the primary 32-level campaign compatible with Doom 2. The second is to create a four-episode campaign equivalent to [[The Ultimate Doom]], tentatively titled ''Ultimate Freedoom''. The last subproject is FreeDM, which uses the resources of Freedoom to create a free [[deathmatch]] game.
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Levels for the project are [[Boom]]-compatible; some use Boom extensions. As such, a Boom-compatible source port is necessary to play the game, and Freedoom cannot be played with the original source code, or ports lacking Boom compatibility. FreeDM is an exception: its levels target compatibility with vanilla Doom.
 
 
FreeDM holds a special exception to the above Boom-compatible rules: it is the only IWAD currently in Freedoom which targets compatibility with vanilla Doom.
 
  
 
Freedoom and all its subprojects are still under active development.
 
Freedoom and all its subprojects are still under active development.

Revision as of 21:44, 9 March 2014

Freedoom MAP07 by Boris Iwanski

Freedoom is a project to create a free content game based on the Doom engine, which is also compatible with Doom and Doom 2 PWADs. All material in the Freedoom project is released under a modified BSD license, so other projects may reuse any of the Freedoom material for their own purposes as they wish. In fact, this is a secondary goal of the project.

Freedoom's original goal was to create a single Doom II compatible IWAD. The goals of the project have since evolved; Freedoom now ships three separate IWADs, named: 'Freedoom: Phase 1' (Doom 1 compatible), 'Freedoom: Phase 2' (Doom 2 compatible) and 'FreeDM' (Doom 2 compatible, with deathmatch levels).

Levels for the project are Boom-compatible; some use Boom extensions. As such, a Boom-compatible source port is necessary to play the game, and Freedoom cannot be played with the original source code, or ports lacking Boom compatibility. FreeDM is an exception: its levels target compatibility with vanilla Doom.

Freedoom and all its subprojects are still under active development.

History

Freedoom was started in 2001 and originally maintained by Simon Howard and Jon Dowland. FreeDM was originally maintained by Jim "Rellik" McDougald before merging back into the main project in 2006.

In December 2008, after nearly a year of inactivity, Catoptromancy begun to accumulate a large amount of patches, prompting Mike Swanson to take up maintainership and converted Freedoom to Git.

Easter eggs

Commercial derivatives

The BSD-type license used by Freedoom allows reuse in commercial projects; and at least two different companies combined Freedoom with the Doom Classic port to create games sold for the iPhone or iPad.

External links