Difference between revisions of "Freedoom"

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'''Freedoom''' is a project to create a [[free software]]/[[open source]] Doom [[IWAD]] file.  Combined with the free [[source code]], this results in a complete Doom-based game.  All material in the Freedoom project is released under the modified BSD license, so other projects may reuse any of the Freedoom material for their own purposes as they wish.  In fact, this is a secondary goal of the project.
 
'''Freedoom''' is a project to create a [[free software]]/[[open source]] Doom [[IWAD]] file.  Combined with the free [[source code]], this results in a complete Doom-based game.  All material in the Freedoom project is released under the modified BSD license, so other projects may reuse any of the Freedoom material for their own purposes as they wish.  In fact, this is a secondary goal of the project.
  
Levels for the project are [[Boom]]-compatible; some use Boom extensions.  As such, a boom-compatible source port is neccessary to play the game, and Freedoom cannot be played with the original source code.
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Levels for the project are [[Boom]]-compatible; some use Boom extensions.  As such, a boom-compatible source port is necessary to play the game, and Freedoom cannot be played with the original source code.
  
 
A subproject exists to create a free shareware WAD file as a smaller demo of the project.
 
A subproject exists to create a free shareware WAD file as a smaller demo of the project.

Revision as of 10:45, 17 January 2005

File:Freedoom map07.png
Freedoom map07 by Boris Iwanski

Freedoom is a project to create a free software/open source Doom IWAD file. Combined with the free source code, this results in a complete Doom-based game. All material in the Freedoom project is released under the modified BSD license, so other projects may reuse any of the Freedoom material for their own purposes as they wish. In fact, this is a secondary goal of the project.

Levels for the project are Boom-compatible; some use Boom extensions. As such, a boom-compatible source port is necessary to play the game, and Freedoom cannot be played with the original source code.

A subproject exists to create a free shareware WAD file as a smaller demo of the project.

The project was started by and is maintained by Simon Howard and Jon Dowland and is still under development.