From A Dream

From A Dream
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Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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From A Dream is a single-level PWAD for Doom II. It was designed by Malcolm Sailor in 1995 and released as part of his DS-61-3 collection.

Contents

WalkthroughEdit

Map of From A Dream
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains seven spawn points:

  1. facing east. (thing 90)
  2. facing north. (thing 96)
  3. facing west. (thing 97)
  4. facing west. (thing 98)
  5. facing south-west. (thing 99)
  6. facing north-west. (thing 100)
  7. facing east. (thing 101)

StatisticsEdit

Map dataEdit

Things 115
Vertices 239*
Linedefs 233
Sidedefs 337
Sectors 34
* The vertex count without the effect of node building is 202.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit