Difference between revisions of "Fuzzy Pumper Palette Shop"

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'''Fuzzy Pumper Palette Shop''' was a custom animation and paint program created by [[John Carmack]] as a [[Doom utilities|utility]] during the [[development of Doom]]. It allowed capturing and digitally manipulating video shots of three-dimensional objects.  
 
'''Fuzzy Pumper Palette Shop''' was a custom animation and paint program created by [[John Carmack]] as a [[Doom utilities|utility]] during the [[development of Doom]]. It allowed capturing and digitally manipulating video shots of three-dimensional objects.  
  
This program was initially used by [[Adrian Carmack]] to capture the eight needed rotation frames of his hand-sculpted clay [[models]]. The model would be placed inside a brightly lit white box on a rotating modeling stand and then captured through video into the program. The resulting images were "distorted,"<ref>Kushner, David. ''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture.'' pp134. Random House LLC, 2004.</ref> and in substantial need of touch-ups.  When the clay modeling process proved too slow to be practical, the program still proved itself useful for capturing images of the metal-and-latex miniatures created by [[Gregor Punchatz]]. Other items captured included shots of [[Kevin Cloud]] wielding various plastic toy guns which became the basis of Doom's [[weapon]]s, [[Tom Hall]]'s girlfriend's ''Eager Beaver'' [[chainsaw]], a pair of snake skin boots, and a bloody scab on Kevin's knee - the latter two became parts of various wall [[texture]]s.
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This program was initially used by [[Adrian Carmack]] to capture the eight needed rotation frames of his hand-sculpted clay [[models]]. The model would be placed inside a brightly lit white box on a rotating modeling stand and then captured through video into the program. The resulting images were "distorted,"<ref>[[David Kushner|Kushner, David]]. ''[[Masters of Doom]]: How Two Guys Created an Empire and Transformed Pop Culture.'' pp134. Random House LLC, 2004.</ref> and in substantial need of touch-ups.  When the clay modeling process proved too slow to be practical, the program still proved itself useful for capturing images of the metal-and-latex miniatures created by [[Gregor Punchatz]]. Other items captured included shots of [[Kevin Cloud]] wielding various plastic toy guns which became the basis of Doom's [[weapon]]s, [[Tom Hall]]'s girlfriend's ''Eager Beaver'' [[chainsaw]], a pair of snake skin boots, and a bloody scab on Kevin's knee - the latter two became parts of various wall [[texture]]s.
  
 
Very little is known about the program's interface, architecture, or platform, as neither its executable nor its source code have ever been released. It can be conjectured that it was written in {{wp|Objective-C}} for {{wp|NeXTStep}}, but it could also have been an MS-DOS program for use on a regular PC.
 
Very little is known about the program's interface, architecture, or platform, as neither its executable nor its source code have ever been released. It can be conjectured that it was written in {{wp|Objective-C}} for {{wp|NeXTStep}}, but it could also have been an MS-DOS program for use on a regular PC.

Revision as of 10:34, 4 December 2014

Fuzzy Pumper Palette Shop was a custom animation and paint program created by John Carmack as a utility during the development of Doom. It allowed capturing and digitally manipulating video shots of three-dimensional objects.

This program was initially used by Adrian Carmack to capture the eight needed rotation frames of his hand-sculpted clay models. The model would be placed inside a brightly lit white box on a rotating modeling stand and then captured through video into the program. The resulting images were "distorted,"[1] and in substantial need of touch-ups. When the clay modeling process proved too slow to be practical, the program still proved itself useful for capturing images of the metal-and-latex miniatures created by Gregor Punchatz. Other items captured included shots of Kevin Cloud wielding various plastic toy guns which became the basis of Doom's weapons, Tom Hall's girlfriend's Eager Beaver chainsaw, a pair of snake skin boots, and a bloody scab on Kevin's knee - the latter two became parts of various wall textures.

Very little is known about the program's interface, architecture, or platform, as neither its executable nor its source code have ever been released. It can be conjectured that it was written in Objective-C for NeXTStep, but it could also have been an MS-DOS program for use on a regular PC.

References

  1. Kushner, David. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. pp134. Random House LLC, 2004.