Difference between revisions of "GZ3Doom"
From DoomWiki.org
[checked revision] | [checked revision] |
(categories: ZDoom, OpenGL ports) |
(zdoom.org now uses HTTPS by default) |
||
Line 18: | Line 18: | ||
* [http://rotatingpenguin.com/gz3doom/ Development homepage] | * [http://rotatingpenguin.com/gz3doom/ Development homepage] | ||
* [https://github.com/cmbruns/gz3doom Source code repository] at GitHub | * [https://github.com/cmbruns/gz3doom Source code repository] at GitHub | ||
− | * [ | + | * [https://forum.zdoom.org/viewtopic.php?f=19&t=37659&p=716314#p716310 Official thread] at the [[ZDoom forums]]. |
{{s-start}} | {{s-start}} |
Revision as of 19:38, 23 June 2017
This article or section is a stub. Please help the Doom Wiki by adding to it. |
GZ3Doom is a source port derived from GZDoom which adds support for multiple forms of three-dimensional imaging and virtual reality. It is maintained by biospud.
Features
As of release 1.8.10_d, GZ3Doom supports eight different rendering modes. The latest release upgrades support for the Oculus Rift to the 1.3.0 SDK. Support for rotational and positional tracking is present when in Oculus mode.
- Mono/off/normal
- Green-magenta anaglyph
- Red-cyan anaglyph
- Side-by-side
- Side-by-side narrow
- Left-eye view
- Right-eye view
- Quad-buffered (3D Vision)
- Oculus Rift
External links
- Development homepage
- Source code repository at GitHub
- Official thread at the ZDoom forums.
Source code genealogy | ||
---|---|---|
Based on GZDoom |
GZ3Doom | Active |