Difference between revisions of "GZ3Doom"

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* [http://rotatingpenguin.com/gz3doom/ Development homepage]
 
* [http://rotatingpenguin.com/gz3doom/ Development homepage]
 
* [https://github.com/cmbruns/gz3doom Source code repository] at GitHub
 
* [https://github.com/cmbruns/gz3doom Source code repository] at GitHub
* [http://forum.zdoom.org/viewtopic.php?f=19&t=37659&p=716314#p716310 Official thread] at the [[ZDoom forums]].
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* [https://forum.zdoom.org/viewtopic.php?f=19&t=37659&p=716314#p716310 Official thread] at the [[ZDoom forums]].
  
 
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Revision as of 19:38, 23 June 2017

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GZ3Doom is a source port derived from GZDoom which adds support for multiple forms of three-dimensional imaging and virtual reality. It is maintained by biospud.

Features

Play-through of Knee-Deep in the Dead

As of release 1.8.10_d, GZ3Doom supports eight different rendering modes. The latest release upgrades support for the Oculus Rift to the 1.3.0 SDK. Support for rotational and positional tracking is present when in Oculus mode.

  • Mono/off/normal
  • Green-magenta anaglyph
  • Red-cyan anaglyph
  • Side-by-side
  • Side-by-side narrow
  • Left-eye view
  • Right-eye view
  • Quad-buffered (3D Vision)
  • Oculus Rift

External links

Source code genealogy
Based on
GZDoom
GZ3Doom Active