Difference between revisions of "GZDoom"

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m (rv decorate ext link (we need a decorate article here; it's zdoom + hexen))
((M) Eternity link)
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* Unreal-style skyboxes
 
* Unreal-style skyboxes
 
* High-resolution textures, defined like [[ZDoomGL]]
 
* High-resolution textures, defined like [[ZDoomGL]]
* Eternity-style water warping
+
* [[Eternity]]-style water warping
 
* Ability to alter jump height in [[ACS]]
 
* Ability to alter jump height in [[ACS]]
  

Revision as of 09:21, 12 December 2005

GZDoom is a ZDoom based OpenGL port which is maintained by Graf Zahl. It was first released on the 30th August 2005. The current version can be found here.

Features

  • Full 3D floors (including slopes)
  • Inventory and weapon definitions via DECORATE
  • FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
  • Global scripts via the FSGLOBAL lump
  • Reflective floors
  • Dynamic lights
  • Unreal-style skyboxes
  • High-resolution textures, defined like ZDoomGL
  • Eternity-style water warping
  • Ability to alter jump height in ACS

External links