Difference between revisions of "GZDoom"

From DoomWiki.org

[unchecked revision][unchecked revision]
m (The last edit mentions model support, this one clarifies what kind of script is used in FSGLOBAL lumps (just in case))
m (Categories)
Line 21: Line 21:
 
[[Category:ZDoom]]
 
[[Category:ZDoom]]
 
[[Category:Boom compatible]]
 
[[Category:Boom compatible]]
 +
[[Category:Heretic ports]]
 +
[[Category:Hexen ports]]

Revision as of 18:58, 10 March 2006

GZDoom is a ZDoom based OpenGL port which is maintained by Graf Zahl. It was first released on the 30th August 2005. The current version can be found here.

Features

  • Full 3D floors (including slopes)
  • Inventory and weapon definitions via DECORATE
  • FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
  • Global fragglescripts via the FSGLOBAL lump
  • Reflective floors
  • Dynamic lights
  • Unreal-style skyboxes
  • High-resolution textures, defined like ZDoomGL
  • Eternity-style water warping
  • Ability to alter jump height in ACS
  • Primative model support

External links