Difference between revisions of "GZDoom"

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(no Linux)
(Windows-only, sp, wiki)
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'''GZDoom''' is a [[ZDoom]] based [[Wikipedia:OpenGL|OpenGL]] port which is maintained by [[Graf Zahl]]. It was first released on the 30th August 2005. The current version can be found [http://grafzahl.drdteam.org/index.php?page=topic&id=230 here].
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'''GZDoom''' is a [[ZDoom]]-based [[Wikipedia:OpenGL|OpenGL]] port which is maintained by [[Graf Zahl]]. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows.
 
 
Actually, GZDoom does not compile with Linux because the GL renderer will not work: there is no initialization code for it.
 
  
 
==Features==
 
==Features==
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* Inventory and weapon definitions via [[DECORATE]]
 
* Inventory and weapon definitions via [[DECORATE]]
 
* [[FraggleScript]] support (so Legacy/Eternity/SMMU maps are supported)  
 
* [[FraggleScript]] support (so Legacy/Eternity/SMMU maps are supported)  
* Global fragglescripts via the FSGLOBAL lump
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* Global FraggleScripts via the FSGLOBAL lump
 
* Reflective floors
 
* Reflective floors
 
* Dynamic lights
 
* Dynamic lights
* Unreal-style skyboxes
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* [[Wikipedia:Unreal|Unreal]]-style skyboxes
* High-resolution textures, defined like [[ZDoomGL]]
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* High-resolution textures, defined as in [[ZDoomGL]]
 
* [[Eternity]]-style water warping
 
* [[Eternity]]-style water warping
 
* Ability to alter jump height in [[ACS]]
 
* Ability to alter jump height in [[ACS]]
* Primative model support
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* Primitive model support
  
 
==External links==
 
==External links==

Revision as of 10:55, 28 July 2006

GZDoom is a ZDoom-based OpenGL port which is maintained by Graf Zahl. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows.

Features

  • Full 3D floors (including slopes)
  • Inventory and weapon definitions via DECORATE
  • FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
  • Global FraggleScripts via the FSGLOBAL lump
  • Reflective floors
  • Dynamic lights
  • Unreal-style skyboxes
  • High-resolution textures, defined as in ZDoomGL
  • Eternity-style water warping
  • Ability to alter jump height in ACS
  • Primitive model support

External links