Difference between revisions of "GZDoom"
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− | '''GZDoom''' is a [[ZDoom]] based [[Wikipedia:OpenGL|OpenGL]] port which is maintained by [[Graf Zahl]]. It was first released on the 30th August 2005 | + | '''GZDoom''' is a [[ZDoom]]-based [[Wikipedia:OpenGL|OpenGL]] port which is maintained by [[Graf Zahl]]. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows. |
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==Features== | ==Features== | ||
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* Inventory and weapon definitions via [[DECORATE]] | * Inventory and weapon definitions via [[DECORATE]] | ||
* [[FraggleScript]] support (so Legacy/Eternity/SMMU maps are supported) | * [[FraggleScript]] support (so Legacy/Eternity/SMMU maps are supported) | ||
− | * Global | + | * Global FraggleScripts via the FSGLOBAL lump |
* Reflective floors | * Reflective floors | ||
* Dynamic lights | * Dynamic lights | ||
− | * Unreal-style skyboxes | + | * [[Wikipedia:Unreal|Unreal]]-style skyboxes |
− | * High-resolution textures, defined | + | * High-resolution textures, defined as in [[ZDoomGL]] |
* [[Eternity]]-style water warping | * [[Eternity]]-style water warping | ||
* Ability to alter jump height in [[ACS]] | * Ability to alter jump height in [[ACS]] | ||
− | * | + | * Primitive model support |
==External links== | ==External links== |
Revision as of 10:55, 28 July 2006
GZDoom is a ZDoom-based OpenGL port which is maintained by Graf Zahl. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows.
Features
- Full 3D floors (including slopes)
- Inventory and weapon definitions via DECORATE
- FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
- Global FraggleScripts via the FSGLOBAL lump
- Reflective floors
- Dynamic lights
- Unreal-style skyboxes
- High-resolution textures, defined as in ZDoomGL
- Eternity-style water warping
- Ability to alter jump height in ACS
- Primitive model support