Difference between revisions of "GZDoom"

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(+news of hold (I hope I worded it correctly... See http://forum.drdteam.org/viewtopic.php?t=3026 for the explanation.))
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'''GZDoom''' is a [[ZDoom]]-based port which is maintained by [[Christoph "Graf Zahl" Oelckers]]. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows, although there are some patches to compile and run it natively under Linux (as of October 2007).
 
'''GZDoom''' is a [[ZDoom]]-based port which is maintained by [[Christoph "Graf Zahl" Oelckers]]. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows, although there are some patches to compile and run it natively under Linux (as of October 2007).
  
On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the OpenGL rendering code for compatibility) coming more frequently than Graf Zahl could catch up.
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On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the OpenGL rendering code for compatibility) coming more frequently than Graf Zahl could catch up. An official release of ZDoom was made on February 14, 2008, and version 1.1.0 of GZDoom was released shortly afterward incorporating the changes from that version.
  
 
==Features==
 
==Features==

Revision as of 13:36, 16 February 2008

GZDoom is a ZDoom-based port which is maintained by Christoph "Graf Zahl" Oelckers. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows, although there are some patches to compile and run it natively under Linux (as of October 2007).

On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the OpenGL rendering code for compatibility) coming more frequently than Graf Zahl could catch up. An official release of ZDoom was made on February 14, 2008, and version 1.1.0 of GZDoom was released shortly afterward incorporating the changes from that version.

Features

  • Full 3D floors (including slopes)
  • OpenGL renderer, based off PrBoom's OpenGL renderer
  • Inventory and weapon definitions via DECORATE
  • FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
  • Global FraggleScripts via the FSGLOBAL lump
  • Reflective floors
  • Dynamic lights
  • Quake II/Half-Life-style skyboxes as well as regular ZDoom skyboxes
  • High-resolution textures, defined as in ZDoomGL
  • Eternity-style water warping
  • Ability to alter jump height in ACS
  • MD2 and MD3 model support (limited to Monsters and Static Things)
  • ENDOOM support

External links