Difference between revisions of "GZDoom"

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On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the [[Wikipedia:OpenGL|OpenGL]] rendering code for compatibility) coming more frequently than Graf Zahl could catch up. An official release of ZDoom was made on February 14, 2008, and version 1.1.0 of GZDoom was released shortly afterward incorporating the changes from that version. The current official version is 1.4.8.
 
On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the [[Wikipedia:OpenGL|OpenGL]] rendering code for compatibility) coming more frequently than Graf Zahl could catch up. An official release of ZDoom was made on February 14, 2008, and version 1.1.0 of GZDoom was released shortly afterward incorporating the changes from that version. The current official version is 1.4.8.
  
On April 14 2010, Graf Zahl announced on the [[Doomworld forums]] that development of GZDoom had halted. He stated his reasons as having no time to work on it, and that he was frustrated by numerous complaints about the port's lack of compatability with certain brands of video card. Graf Zahl took down the website and all its subfolders, making GZDoom un-downloadable except from its mirrors.
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On April 14 2010, Graf Zahl announced on the [[Doomworld forums]] that development of GZDoom had halted. He stated his reasons as having no time to work on it, and that he was frustrated by numerous complaints about the port's lack of compatability with certain brands of video card. Graf Zahl took down the website and all its subfolders, making GZDoom temporarily un-downloadable except from its mirrors. The site has since been mostly restored.
  
 
==Features==
 
==Features==

Revision as of 14:42, 15 April 2010

GZDoom is a ZDoom-based port which is maintained by Christoph Oelckers (Graf Zahl). It was first released on the 30th August 2005 and runs in Linux and Windows. Its development was halted on April 14, 2010.

History

On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the OpenGL rendering code for compatibility) coming more frequently than Graf Zahl could catch up. An official release of ZDoom was made on February 14, 2008, and version 1.1.0 of GZDoom was released shortly afterward incorporating the changes from that version. The current official version is 1.4.8.

On April 14 2010, Graf Zahl announced on the Doomworld forums that development of GZDoom had halted. He stated his reasons as having no time to work on it, and that he was frustrated by numerous complaints about the port's lack of compatability with certain brands of video card. Graf Zahl took down the website and all its subfolders, making GZDoom temporarily un-downloadable except from its mirrors. The site has since been mostly restored.

Features

  • All ZDoom features
  • FraggleScript support (so Legacy/SMMU maps are supported)
  • Global FraggleScripts via the FSGLOBAL lump
  • OpenGL renderer, allowing the following features:

External links