GZDoom

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Revision as of 09:21, 12 December 2005 by 194.81.49.253 (talk) ((M) Eternity link)


GZDoom is a ZDoom based OpenGL port which is maintained by Graf Zahl. It was first released on the 30th August 2005. The current version can be found here.

Features

  • Full 3D floors (including slopes)
  • Inventory and weapon definitions via DECORATE
  • FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
  • Global scripts via the FSGLOBAL lump
  • Reflective floors
  • Dynamic lights
  • Unreal-style skyboxes
  • High-resolution textures, defined like ZDoomGL
  • Eternity-style water warping
  • Ability to alter jump height in ACS

External links