GZDoom for OS X

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Revision as of 13:28, 8 August 2020 by Blzut3 (talk | contribs) (Fixed initial release date)


GZDoom for OS X
Codebase GZDoom
Developer(s) _mental_
Initial release 0.1.0 (2011-12-25, 12 years ago)
Latest release 0.5.1 (2016-02-06, 8 years ago)
Development status Discontinued
Written in C++
Target Platform Mac OS X
License Doom Source License, 3-point BSD, others
Website alexey-lysiuk.github.io/gzdoom/
Source Repository

(Git)

github.com

GZDoom for Mac OS X is a fork of GZDoom by Alexey Lysiuk (_mental_). The primary aim was to have a ZDoom port with OpenGL rendering on the Macintosh, but it has since obtained additional features. Since the release of GZDoom 2.2, this project is no longer maintained.

Features

In addition to all ZDoom and GZDoom features, GZDoom for OS X offers:

Some features introduced there were since backported to ZDoom and GZDoom, including:

  • Berserk indicator in the alternate HUD
  • Enhanced optional display of time in the alternate HUD
  • xBRZ rescaling filter (with explicit permission of the author).

External links

Source code genealogy
Based on
GZDoom
GZDoom for OS X Discontinued