Difference between revisions of "Gargoyle (Doom Eternal)"
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{{gendisambigabout|the monster from Doom Eternal|the monster from Heretic|Gargoyle}} | {{gendisambigabout|the monster from Doom Eternal|the monster from Heretic|Gargoyle}} | ||
[[File:Eternal Gargoyle.png|thumb|right|250px|A gargoyle.]] | [[File:Eternal Gargoyle.png|thumb|right|250px|A gargoyle.]] | ||
− | The '''gargoyle''' is a new [[monster]] introduced in [[Doom Eternal]] | + | The '''gargoyle''' is a new [[monster]] introduced in [[Doom Eternal]]. It appears as a small, frail humanoid with bat-like wings, {{wp|falx}}-shaped arms, and {{wp|faun}}-like legs. |
==Tactical analysis== | ==Tactical analysis== | ||
Shooting a gargoyle while it is in the air instantly stuns it. It can spit acid as a ranged attack. It typically avoids melee combat, but if needed it can attack at high speed with its blades. | Shooting a gargoyle while it is in the air instantly stuns it. It can spit acid as a ranged attack. It typically avoids melee combat, but if needed it can attack at high speed with its blades. | ||
− | While they are not very dangerous individually, | + | While they are not very dangerous individually, gargoyles tend to appear in large numbers, which can be dangerous if they are allowed to overwhelm the player or if they are supporting stronger monsters. |
==Lore== | ==Lore== |
Revision as of 00:35, 6 June 2020
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The gargoyle is a new monster introduced in Doom Eternal. It appears as a small, frail humanoid with bat-like wings, falx-shaped arms, and faun-like legs.
Contents
Tactical analysis
Shooting a gargoyle while it is in the air instantly stuns it. It can spit acid as a ranged attack. It typically avoids melee combat, but if needed it can attack at high speed with its blades.
While they are not very dangerous individually, gargoyles tend to appear in large numbers, which can be dangerous if they are allowed to overwhelm the player or if they are supporting stronger monsters.
Lore
Unlike most demons, the gargoyle is said to be native to the world of Sentinel Prime, where they have plagued the Night Sentinels for centuries. They were well known for their ability to fly over the city's walls, taking any available opportunity to massacre a great number of people before returning to their native wastelands. It required vigilant and skillful marksmen to intercept them.
Pre-release
QuakeCon reveal
The gargoyle was first featured in the QuakeCon 2018 game play reveal. Several instances of the monster are encountered in the city in particular, but they are all eliminated at a distance without being able to effectively attack. As the monster was unnamed in this reveal, temporary fan-given names were assigned, including "harpy demon" and "flying demon".
Google Stadia footage
In the Google Stadia game play footage, it can be seen shooting yellow fireballs at the player, and, after it is killed, a codex entry message appears with the confirmed name "Gargoyle".[1]
Trivia
- A flying demon with a similar nature called the "imp" was originally detailed in the Doom Bible by Tom Hall during Doom's initial development, before the name of imp was reassigned to what was then known as the "demon trooper." It is presently unconfirmed whether or not this detail has had an influence on this new monster design.
- Winged demons are also seen invading the city in a concept storyboard for Doom 4 1.0. It is unknown if the cancelled Doom 4 had any significant influence on Doom Eternal.
- This demon could have been inspired by an enemy of the same name from Monolith's 1997 game, Blood. Its coloring is similar to the Blood version.
References
- ↑ GameSpot (19 March 2019). "Doom Eternal Gameplay Running On Google Stadia." YouTube. Retrieved 20 March 2019.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |