Gene Bird
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Gene Bird is a Doom level designer known for his Blind Alley series and his contributions to the first two Community Chest projects.
Body of work
2002
- Blind Alley, Nukage (Doomworld/idgames)
- Blind Alley P., The Boardwalk (Doomworld/idgames)
- Blind Alley M., The Citadel (Doomworld/idgames)
- Blind Alley Q., The Warf (Doomworld/idgames)
- Blind Alley E., The Pit (Doomworld/idgames)
2003
- Blind Alley R., Monster Mansion (Doomworld/idgames)
- Blind Alley S., Spirit World - Headquarters (Doomworld/idgames)
- Blind Alley B., Octagon of Fear (Doomworld/idgames)
- Blind Alley T., Waste Processing (Doomworld/idgames)
- Blind Alley U., Deja Vu (Doomworld/idgames)
- Blind Alley V., Necrophobia (Doomworld/idgames)
- Blind Alley W., Redemption (Doomworld/idgames)
- Blind Alley 8., Retribution (Doomworld/idgames)
- Blind Alley X., Forlorn (Doomworld/idgames)
2004
- Blind Alley Y., Dissolution (Doomworld/idgames)
- Community Chest 2 (Doomworld/idgames)
External links
- Demos list (archived 🏛) at the Doomed Speed Demos Archive
- Demos list at the Doom Speed Demo Archive